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vkd3d: Use VkDeviceSize for buffer view offset and range (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1482,8 +1482,8 @@ static bool vkd3d_create_buffer_view(struct d3d12_device *device,
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{
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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const struct vkd3d_format *format;
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const struct vkd3d_format *format;
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VkDeviceSize element_size;
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struct vkd3d_view *object;
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struct vkd3d_view *object;
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unsigned int element_size;
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VkBufferView vk_view;
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VkBufferView vk_view;
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if (view_format == DXGI_FORMAT_R32_TYPELESS && (flags & VKD3D_VIEW_RAW_BUFFER))
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if (view_format == DXGI_FORMAT_R32_TYPELESS && (flags & VKD3D_VIEW_RAW_BUFFER))
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