vkd3d-shader/msl: Implement VSIR_OP_DSX and VSIR_OP_DSY.

This commit is contained in:
Henri Verbeet
2025-05-28 10:28:52 +02:00
parent cdfaeb209a
commit 06a0453762
Notes: Henri Verbeet 2025-06-25 17:09:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1600
4 changed files with 10 additions and 4 deletions

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@@ -18,7 +18,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm<4 | glsl | msl) draw quad
todo(sm<4 | glsl) draw quad
probe (10, 10) rgba (8.0, 8.0, 8.0, 8.0)
probe (11, 10) rgba (8.0, 8.0, 8.0, 8.0)
probe (12, 10) rgba (10.0, 10.0, 10.0, 10.0)