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vkd3d-shader/msl: Implement VSIR_OP_DSX and VSIR_OP_DSY.
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Notes:
Henri Verbeet
2025-06-25 17:09:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1600
@@ -8,7 +8,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(sm<4 | glsl | msl) draw quad
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todo(sm<4 | glsl) draw quad
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probe (0, 0, 640, 480) rgba (1.0, 1.0, 0.0, 0.0)
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@@ -29,7 +29,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(sm<4 | glsl | msl) draw quad
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todo(sm<4 | glsl) draw quad
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todo(sm<4) probe (10, 10) rgba (-16.0, -5.0, 3.0, 0.0)
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todo(sm<4) probe (11, 10) rgba (-21.0, -5.0, 3.0, 0.0)
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todo(sm<4) probe (10, 11) rgba (-13.0, -5.0, 3.0, 0.0)
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