vkd3d-shader/hlsl: Store the "instrs" field of struct hlsl_attribute as a hlsl_block.

This commit is contained in:
Zebediah Figura
2022-11-14 20:50:17 -06:00
committed by Alexandre Julliard
parent 372ddd1f29
commit 0652bb1950
Notes: Alexandre Julliard 2023-08-08 21:47:28 +09:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/290
3 changed files with 5 additions and 5 deletions

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@@ -337,7 +337,7 @@ struct hlsl_src
struct hlsl_attribute
{
const char *name;
struct list instrs;
struct hlsl_block instrs;
struct vkd3d_shader_location loc;
unsigned int args_count;
struct hlsl_src args[];