vkd3d-shader/msl: Implement VKD3DSIH_ADD.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent b314a9eb84
commit 05b9331d0d
Notes: Henri Verbeet 2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
6 changed files with 26 additions and 6 deletions

View File

@@ -813,7 +813,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 0.1 0.2 0.3 0.4
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.1, 2.2, 3.3, 4.4)

View File

@@ -10,7 +10,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 0.1 0.2 0.3 0.4
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.1, 2.2, 3.3, 4.4)
[pixel shader fail(sm<6)]

View File

@@ -9,7 +9,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (8.0, 8.0, 8.0, 8.0)

View File

@@ -18,7 +18,7 @@ float4 main() : sv_target
[test]
uniform 0 float 5.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (50.0, 50.0, 50.0, 50.0)
@@ -41,7 +41,7 @@ float4 main() : sv_target
[test]
uniform 0 float 4.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (20.0, 20.0, 20.0, 20.0)
[pixel shader]

View File

@@ -28,7 +28,7 @@ uniform 0 float4 1 0 0 0
uniform 4 float4 0 2 0 0
uniform 8 float4 0 0 3 0
uniform 12 float4 0 0 0 4
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1, 0, 3, 4)
% Test writing to a field derived from a base class.