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vkd3d-shader/ir: Rename the "immconst_float" field of struct vkd3d_shader_register to "immconst_f32".
This commit is contained in:
committed by
Alexandre Julliard
parent
e33d3b3954
commit
05a542ba00
Notes:
Alexandre Julliard
2024-01-03 23:08:59 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/534
@@ -1109,7 +1109,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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switch (reg->data_type)
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{
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case VKD3D_DATA_FLOAT:
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shader_print_float_literal(compiler, "", reg->u.immconst_float[0], "");
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shader_print_float_literal(compiler, "", reg->u.immconst_f32[0], "");
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break;
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case VKD3D_DATA_INT:
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shader_print_int_literal(compiler, "", reg->u.immconst_u32[0], "");
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@@ -1129,10 +1129,10 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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switch (reg->data_type)
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{
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case VKD3D_DATA_FLOAT:
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shader_print_float_literal(compiler, "", reg->u.immconst_float[0], "");
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shader_print_float_literal(compiler, ", ", reg->u.immconst_float[1], "");
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shader_print_float_literal(compiler, ", ", reg->u.immconst_float[2], "");
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shader_print_float_literal(compiler, ", ", reg->u.immconst_float[3], "");
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shader_print_float_literal(compiler, "", reg->u.immconst_f32[0], "");
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shader_print_float_literal(compiler, ", ", reg->u.immconst_f32[1], "");
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shader_print_float_literal(compiler, ", ", reg->u.immconst_f32[2], "");
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shader_print_float_literal(compiler, ", ", reg->u.immconst_f32[3], "");
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break;
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case VKD3D_DATA_INT:
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shader_print_int_literal(compiler, "", reg->u.immconst_u32[0], "");
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@@ -1882,10 +1882,10 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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vkd3d_string_buffer_printf(buffer, " %sc%u%s", compiler->colours.reg,
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shader_get_float_offset(ins->dst[0].reg.type, ins->dst[0].reg.idx[0].offset),
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compiler->colours.reset);
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shader_print_float_literal(compiler, " = ", ins->src[0].reg.u.immconst_float[0], "");
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shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_float[1], "");
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shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_float[2], "");
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shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_float[3], "");
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shader_print_float_literal(compiler, " = ", ins->src[0].reg.u.immconst_f32[0], "");
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shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_f32[1], "");
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shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_f32[2], "");
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shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_f32[3], "");
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break;
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case VKD3DSIH_DEFI:
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