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libs/vkd3d-shader: Enforce required component count for builtin shader inputs.
This commit is contained in:
@@ -1362,6 +1362,36 @@ static void vkd3d_dxbc_compiler_emit_store_reg(struct vkd3d_dxbc_compiler *compi
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vkd3d_spirv_build_op_store(builder, reg_id, val_id, SpvMemoryAccessMaskNone);
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vkd3d_spirv_build_op_store(builder, reg_id, val_id, SpvMemoryAccessMaskNone);
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}
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}
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static unsigned int vkd3d_dxbc_compiler_get_sysval_component_count(
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enum vkd3d_shader_input_sysval_semantic sysval)
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{
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switch (sysval)
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{
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case VKD3D_SIV_NONE:
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return 0;
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case VKD3D_SIV_POSITION:
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/* The Vulkan spec says:
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*
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* "The variable decorated with FragCoord must be declared as a
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* four-component vector of 32-bit floating-point values."
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*
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* "Any variable decorated with Position must be declared as a
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* four-component vector of 32-bit floating-point values."
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*/
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return 4;
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case VKD3D_SIV_VERTEX_ID:
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/* The Vulkan spec says:
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*
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* "The variable decorated with VertexIndex must be declared as a
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* scalar 32-bit integer."
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*/
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return 1;
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default:
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FIXME("Unhandled semantic %#x.\n", sysval);
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return 0;
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}
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}
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static void vkd3d_dxbc_compiler_decorate_sysval(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_decorate_sysval(struct vkd3d_dxbc_compiler *compiler,
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uint32_t target_id, enum vkd3d_shader_input_sysval_semantic sysval)
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uint32_t target_id, enum vkd3d_shader_input_sysval_semantic sysval)
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{
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{
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@@ -1391,15 +1421,19 @@ static void vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
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const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
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{
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{
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enum vkd3d_component_type component_type = vkd3d_component_type_for_semantic(sysval);
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enum vkd3d_component_type component_type = vkd3d_component_type_for_semantic(sysval);
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unsigned int component_count = vkd3d_write_mask_component_count(dst->write_mask);
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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unsigned int component_count, input_component_count;
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struct vkd3d_symbol reg_symbol;
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struct vkd3d_symbol reg_symbol;
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SpvStorageClass storage_class;
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SpvStorageClass storage_class;
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uint32_t val_id, var_id;
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uint32_t val_id, var_id;
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component_count = vkd3d_write_mask_component_count(dst->write_mask);
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if (!(input_component_count = vkd3d_dxbc_compiler_get_sysval_component_count(sysval)))
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input_component_count = component_count;
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storage_class = SpvStorageClassInput;
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storage_class = SpvStorageClassInput;
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var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
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var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
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storage_class, component_type, component_count);
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storage_class, component_type, input_component_count);
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vkd3d_spirv_add_iface_variable(builder, var_id);
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vkd3d_spirv_add_iface_variable(builder, var_id);
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if (sysval)
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if (sysval)
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vkd3d_dxbc_compiler_decorate_sysval(compiler, var_id, sysval);
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vkd3d_dxbc_compiler_decorate_sysval(compiler, var_id, sysval);
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@@ -1408,18 +1442,18 @@ static void vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
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if (component_type != VKD3D_TYPE_FLOAT)
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if (component_type != VKD3D_TYPE_FLOAT)
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{
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{
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uint32_t float_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, component_count);
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uint32_t float_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, input_component_count);
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assert(component_count == 1);
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assert(component_count == 1 && input_component_count == 1);
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val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, var_id);
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val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, var_id);
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}
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}
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else if (component_count != 4)
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else if (component_count != VKD3D_VEC4_SIZE)
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{
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{
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uint32_t type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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uint32_t type_id = vkd3d_spirv_get_type_id(builder, component_type, input_component_count);
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val_id = vkd3d_spirv_build_op_load(builder, type_id, var_id, SpvMemoryAccessMaskNone);
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val_id = vkd3d_spirv_build_op_load(builder, type_id, var_id, SpvMemoryAccessMaskNone);
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}
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}
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/* FIXME: handle multiple inputs packed into a single register */
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/* FIXME: handle multiple inputs packed into a single register */
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if (component_count != 4 || component_type != VKD3D_TYPE_FLOAT)
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if (component_count != VKD3D_VEC4_SIZE || component_type != VKD3D_TYPE_FLOAT)
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{
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{
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storage_class = SpvStorageClassPrivate;
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storage_class = SpvStorageClassPrivate;
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var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
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var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
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@@ -1433,7 +1467,7 @@ static void vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, &dst->reg);
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, &dst->reg);
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if (component_count != 4 || component_type != VKD3D_TYPE_FLOAT)
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if (component_count != VKD3D_VEC4_SIZE || component_type != VKD3D_TYPE_FLOAT)
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vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id);
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vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id);
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}
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}
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