vkd3d-shader: Make VKD3D_SHADER_SWIZZLE more legible.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2020-08-10 16:24:48 -05:00
committed by Alexandre Julliard
parent 7a414b1afc
commit 04605a341b
3 changed files with 7 additions and 11 deletions

View File

@@ -1669,8 +1669,7 @@ static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD *
{
case VKD3D_SM4_SWIZZLE_NONE:
if (shader_sm4_is_scalar_register(&src_param->reg))
src_param->swizzle = VKD3D_SHADER_SWIZZLE(VKD3D_SHADER_SWIZZLE_X,
VKD3D_SHADER_SWIZZLE_X, VKD3D_SHADER_SWIZZLE_X, VKD3D_SHADER_SWIZZLE_X);
src_param->swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
else
src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
break;