vkd3d-shader: Make VKD3D_SHADER_SWIZZLE more legible.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2020-08-10 16:24:48 -05:00
committed by Alexandre Julliard
parent 7a414b1afc
commit 04605a341b
3 changed files with 7 additions and 11 deletions

View File

@@ -1971,8 +1971,7 @@ static HRESULT compute_input_layout_offsets(const struct d3d12_device *device,
static unsigned int vkd3d_get_rt_format_swizzle(const struct vkd3d_format *format)
{
if (format->dxgi_format == DXGI_FORMAT_A8_UNORM)
return VKD3D_SHADER_SWIZZLE(VKD3D_SHADER_SWIZZLE_W, VKD3D_SHADER_SWIZZLE_X,
VKD3D_SHADER_SWIZZLE_Y, VKD3D_SHADER_SWIZZLE_Z);
return VKD3D_SHADER_SWIZZLE(W, X, Y, Z);
return VKD3D_SHADER_NO_SWIZZLE;
}