vkd3d-shader/hlsl: Implement atan and atan2.

Also narrows some more todos on the tests.
This commit is contained in:
Petrichor Park
2024-02-11 11:06:24 -06:00
committed by Alexandre Julliard
parent 69294c290b
commit 02a3667822
Notes: Alexandre Julliard 2024-02-21 23:33:43 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/364
2 changed files with 117 additions and 22 deletions

View File

@@ -92,7 +92,7 @@ todo(sm<4) draw quad
probe all rgba (31416.0, 0.0, 0.0, 0.0)
[pixel shader todo]
[pixel shader todo(sm<4)]
uniform float4 a;
float4 main() : sv_target
@@ -102,26 +102,26 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.0 0.0 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (-0.785409629, 0.0, 0.0, 0.0) 512
uniform 0 float4 -0.5 0.0 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (-0.4636476, 0.0, 0.0, 0.0) 256
uniform 0 float4 0.0 0.0 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0) 256
uniform 0 float4 0.5 0.0 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (0.4636476, 0.0, 0.0, 0.0) 256
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (0.785409629, 0.0, 0.0, 0.0) 512
[pixel shader todo]
[pixel shader todo(sm<4)]
uniform float4 a;
float4 main() : sv_target
@@ -133,64 +133,64 @@ float4 main() : sv_target
[test]
% Non-degenerate cases
uniform 0 float4 1.0 1.0 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (0.785385, 0.0, 0.0, 0.0) 512
uniform 0 float4 5.0 -5.0 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (2.356194, 0.0, 0.0, 0.0) 256
uniform 0 float4 -3.0 -3.0 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (-2.356194, 0.0, 0.0, 0.0) 256
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (1.570796, 0.0, 0.0, 0.0) 256
uniform 0 float4 -1.0 0.0 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (-1.570796, 0.0, 0.0, 0.0) 256
uniform 0 float4 0.0 1.0 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0) 256
uniform 0 float4 0.0 -1.0 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (3.1415927, 0.0, 0.0, 0.0) 256
% Degenerate cases
uniform 0 float4 0.00001 0.00002 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (0.463647, 0.0, 0.0, 0.0) 256
uniform 0 float4 0.00001 -0.00002 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (2.677945, 0.0, 0.0, 0.0) 256
uniform 0 float4 -0.00001 100000.0 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (-0.000000000099986595, 0.0, 0.0, 0.0) 2048
uniform 0 float4 10000000.0 0.00000001 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (1.570796, 0.0, 0.0, 0.0) 256
% Negative zero behavior should be to treat it the
% same as normal zero.
uniform 0 float4 1000000000.0 0.0 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (1.570796, 0.0, 0.0, 0.0) 256
uniform 0 float4 1000000000.0 -0.0 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (1.570796, 0.0, 0.0, 0.0) 256
uniform 0 float4 0.0 -1.0 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (3.1415927, 0.0, 0.0, 0.0) 256
uniform 0 float4 -0.0 -1.0 0.0 0.0
todo(sm<6) draw quad
todo(sm<4) draw quad
probe all rgba (3.1415927, 0.0, 0.0, 0.0) 256