vkd3d-shader/tpf: Write domain shader declarations.

This commit is contained in:
Shaun Ren
2024-08-24 14:41:08 -04:00
committed by Henri Verbeet
parent 26efba30b4
commit 0273ff007b
Notes: Henri Verbeet 2024-10-21 18:41:50 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1194
2 changed files with 8 additions and 0 deletions

View File

@@ -7898,6 +7898,9 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
else if (profile->type == VKD3D_SHADER_TYPE_COMPUTE && !ctx->found_numthreads)
hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
"Entry point \"%s\" is missing a [numthreads] attribute.", entry_func->func->name);
else if (profile->type == VKD3D_SHADER_TYPE_DOMAIN && ctx->domain == VKD3D_TESSELLATOR_DOMAIN_INVALID)
hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
"Entry point \"%s\" is missing a [domain] attribute.", entry_func->func->name);
hlsl_block_init(&global_uniform_block);