vkd3d-shader/hlsl: Make sm4_get_interpolation_mode() static.

This commit is contained in:
Henri Verbeet
2024-12-18 22:13:25 +01:00
parent 4f7eb890ef
commit 0236c480e3
Notes: Henri Verbeet 2024-12-19 21:26:17 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1331
2 changed files with 2 additions and 4 deletions

View File

@@ -5489,7 +5489,8 @@ static uint32_t allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_ir_fun
return allocator.reg_count;
}
enum vkd3d_shader_interpolation_mode sm4_get_interpolation_mode(struct hlsl_type *type, unsigned int storage_modifiers)
static enum vkd3d_shader_interpolation_mode sm4_get_interpolation_mode(struct hlsl_type *type,
unsigned int storage_modifiers)
{
unsigned int i;