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Release 1.0.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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ANNOUNCE
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ANNOUNCE
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The Wine team is proud to announce that release 1.0 of vkd3d, the
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Direct3D 12 to Vulkan translation library, is now available.
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This is the first release of vkd3d. A lot of Direct3D 12 features are still
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missing and bugs are expected. The current version was tested mainly with demo
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applications. A number of features that are being worked on have been deferred
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to the next development cycle. This includes in particular geometry and
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tessellation shaders support, various shader translation improvements, as well
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as various improvements for core Direct3D 12 methods.
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The source is available from the following location:
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https://dl.winehq.org/vkd3d/source/vkd3d-1.0.tar.xz
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The current source can also be pulled directly from the git repository:
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https://source.winehq.org/git/vkd3d.git/
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Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
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for the complete list.
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----------------------------------------------------------------
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What's included in vkd3d 1.0
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============================
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*** libvkd3d
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- libvkd3d is the main component of the vkd3d project. It's a 3D graphics
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library built on top of Vulkan with an API very similar to Direct3D 12.
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- A significant number of Direct3D 12 features are implemented, including:
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- Graphics and compute pipelines.
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- Command lists, command allocators and command queues.
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- Descriptors and descriptor heaps.
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- Root signatures.
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- Constant buffer, shader resource, unordered access, render target and depth
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stencil views.
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- Samplers.
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- Static samplers.
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- Descriptors copying.
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- Committed resources.
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- Fences.
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- Queries and query heaps.
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- Resource barriers.
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- Root constants.
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- Basic support for indirect draws and dispatches.
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- Basic support for command signatures.
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- Various Clear*() methods.
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- Various Copy*() methods.
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*** libvkd3d-shader
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- libvkd3d-shader is a library which translates shader model 4 and 5 bytecode
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to SPIR-V. In this release, libvkd3d-shader is an internal library. Its API
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isn't set in stone yet.
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- Vertex, pixel and compute shaders are supported. Also, very simple geometry
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shaders should be translated correctly. Issues are expected when trying to
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translate tessellation shaders or more complex geometry shaders.
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- A significant number of shader instructions are supported in this release,
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including:
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- Arithmetic instructions.
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- Bit instructions.
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- Comparison instructions.
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- Control flow instructions.
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- Sample, gather and load instructions.
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- Atomic instructions.
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- UAV instructions.
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- Root signature serialization and deserialization is implemented.
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- Shader model 4 and 5 bytecode parser is imported from wined3d.
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- Shader model 5.1 is not supported yet.
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*** libvkd3d-utils
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- libvkd3d-utils contains simple implementations of various functions which
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might be useful for source ports of Direct3D 12 applications.
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*** demos
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- A simple hello triangle Direct3D 12 demo.
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- A Direct3D 12 port of glxgears.
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AC_PREREQ([2.69])
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AC_INIT([vkd3d], 0.0.1)
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AC_INIT([vkd3d],[1.0])
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AC_CONFIG_AUX_DIR([bin])
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AC_CONFIG_MACRO_DIR([m4])
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