diff --git a/ANNOUNCE b/ANNOUNCE new file mode 100644 index 00000000..8c2c1dea --- /dev/null +++ b/ANNOUNCE @@ -0,0 +1,90 @@ +The Wine team is proud to announce that release 1.0 of vkd3d, the +Direct3D 12 to Vulkan translation library, is now available. + +This is the first release of vkd3d. A lot of Direct3D 12 features are still +missing and bugs are expected. The current version was tested mainly with demo +applications. A number of features that are being worked on have been deferred +to the next development cycle. This includes in particular geometry and +tessellation shaders support, various shader translation improvements, as well +as various improvements for core Direct3D 12 methods. + +The source is available from the following location: + + https://dl.winehq.org/vkd3d/source/vkd3d-1.0.tar.xz + +The current source can also be pulled directly from the git repository: + + https://source.winehq.org/git/vkd3d.git/ + +Vkd3d is available thanks to the work of multiple people. See the file AUTHORS +for the complete list. + +---------------------------------------------------------------- + +What's included in vkd3d 1.0 +============================ + + +*** libvkd3d + +- libvkd3d is the main component of the vkd3d project. It's a 3D graphics + library built on top of Vulkan with an API very similar to Direct3D 12. + +- A significant number of Direct3D 12 features are implemented, including: + - Graphics and compute pipelines. + - Command lists, command allocators and command queues. + - Descriptors and descriptor heaps. + - Root signatures. + - Constant buffer, shader resource, unordered access, render target and depth + stencil views. + - Samplers. + - Static samplers. + - Descriptors copying. + - Committed resources. + - Fences. + - Queries and query heaps. + - Resource barriers. + - Root constants. + - Basic support for indirect draws and dispatches. + - Basic support for command signatures. + - Various Clear*() methods. + - Various Copy*() methods. + + +*** libvkd3d-shader + +- libvkd3d-shader is a library which translates shader model 4 and 5 bytecode + to SPIR-V. In this release, libvkd3d-shader is an internal library. Its API + isn't set in stone yet. + +- Vertex, pixel and compute shaders are supported. Also, very simple geometry + shaders should be translated correctly. Issues are expected when trying to + translate tessellation shaders or more complex geometry shaders. + +- A significant number of shader instructions are supported in this release, + including: + - Arithmetic instructions. + - Bit instructions. + - Comparison instructions. + - Control flow instructions. + - Sample, gather and load instructions. + - Atomic instructions. + - UAV instructions. + +- Root signature serialization and deserialization is implemented. + +- Shader model 4 and 5 bytecode parser is imported from wined3d. + +- Shader model 5.1 is not supported yet. + + +*** libvkd3d-utils + +- libvkd3d-utils contains simple implementations of various functions which + might be useful for source ports of Direct3D 12 applications. + + +*** demos + +- A simple hello triangle Direct3D 12 demo. +- A Direct3D 12 port of glxgears. diff --git a/configure.ac b/configure.ac index 2b8249ee..de4ece8c 100644 --- a/configure.ac +++ b/configure.ac @@ -1,5 +1,5 @@ AC_PREREQ([2.69]) -AC_INIT([vkd3d], 0.0.1) +AC_INIT([vkd3d],[1.0]) AC_CONFIG_AUX_DIR([bin]) AC_CONFIG_MACRO_DIR([m4])