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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests: Add test file syntax to specify compiler options.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
bd3d4a6c06
commit
01faf6ad9e
Notes:
Alexandre Julliard
2023-07-24 22:55:13 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/261
@ -111,6 +111,8 @@ static bool match_string(const char *line, const char *token, const char **const
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static void parse_require_directive(struct shader_runner *runner, const char *line)
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static void parse_require_directive(struct shader_runner *runner, const char *line)
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{
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{
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unsigned int i;
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if (match_string(line, "shader model >=", &line))
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if (match_string(line, "shader model >=", &line))
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{
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{
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static const char *const model_strings[] =
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static const char *const model_strings[] =
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@ -122,7 +124,6 @@ static void parse_require_directive(struct shader_runner *runner, const char *li
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[SHADER_MODEL_5_0] = "5.0",
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[SHADER_MODEL_5_0] = "5.0",
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[SHADER_MODEL_5_1] = "5.1",
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[SHADER_MODEL_5_1] = "5.1",
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};
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};
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(model_strings); ++i)
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for (i = 0; i < ARRAY_SIZE(model_strings); ++i)
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{
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{
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@ -135,6 +136,27 @@ static void parse_require_directive(struct shader_runner *runner, const char *li
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fatal_error("Unknown shader model '%s'.\n", line);
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fatal_error("Unknown shader model '%s'.\n", line);
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}
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}
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else if (match_string(line, "options:", &line))
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{
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static const struct option
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{
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unsigned int option;
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const char *name;
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}
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options[] =
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{
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{ 0, "none" },
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{ D3DCOMPILE_PACK_MATRIX_ROW_MAJOR, "row-major" },
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{ D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR, "column-major" },
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};
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runner->compile_options = 0;
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for (i = 0; i < ARRAY_SIZE(options); ++i)
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{
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if (match_string(line, options[i].name, &line))
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runner->compile_options |= options[i].option;
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}
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}
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else
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else
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{
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{
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fatal_error("Unknown require directive '%s'.\n", line);
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fatal_error("Unknown require directive '%s'.\n", line);
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@ -751,9 +773,9 @@ static HRESULT map_unidentified_hrs(HRESULT hr)
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static void compile_shader(struct shader_runner *runner, const char *source, size_t len, const char *type, HRESULT expect)
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static void compile_shader(struct shader_runner *runner, const char *source, size_t len, const char *type, HRESULT expect)
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{
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{
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UINT flags = runner->compile_options | D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
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ID3D10Blob *blob = NULL, *errors = NULL;
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ID3D10Blob *blob = NULL, *errors = NULL;
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char profile[7];
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char profile[7];
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UINT flags = 0;
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HRESULT hr;
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HRESULT hr;
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static const char *const shader_models[] =
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static const char *const shader_models[] =
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@ -766,7 +788,6 @@ static void compile_shader(struct shader_runner *runner, const char *source, siz
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[SHADER_MODEL_5_1] = "5_1",
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[SHADER_MODEL_5_1] = "5_1",
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};
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};
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flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
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sprintf(profile, "%s_%s", type, shader_models[runner->minimum_shader_model]);
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sprintf(profile, "%s_%s", type, shader_models[runner->minimum_shader_model]);
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hr = D3DCompile(source, len, NULL, NULL, NULL, "main", profile, flags, 0, &blob, &errors);
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hr = D3DCompile(source, len, NULL, NULL, NULL, "main", profile, flags, 0, &blob, &errors);
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hr = map_unidentified_hrs(hr);
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hr = map_unidentified_hrs(hr);
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@ -123,6 +123,8 @@ struct shader_runner
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struct input_element *input_elements;
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struct input_element *input_elements;
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size_t input_element_count, input_element_capacity;
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size_t input_element_count, input_element_capacity;
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unsigned int compile_options;
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};
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};
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struct shader_runner_ops
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struct shader_runner_ops
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@ -72,11 +72,11 @@ static struct d3d11_shader_runner *d3d11_shader_runner(struct shader_runner *r)
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return CONTAINING_RECORD(r, struct d3d11_shader_runner, r);
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return CONTAINING_RECORD(r, struct d3d11_shader_runner, r);
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}
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}
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static ID3D10Blob *compile_shader(const char *source, const char *type, enum shader_model shader_model)
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static ID3D10Blob *compile_shader(const struct d3d11_shader_runner *runner, const char *source, const char *type)
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{
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{
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UINT flags = runner->r.compile_options | D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
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ID3D10Blob *blob = NULL, *errors = NULL;
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ID3D10Blob *blob = NULL, *errors = NULL;
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char profile[7];
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char profile[7];
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UINT flags = 0;
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HRESULT hr;
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HRESULT hr;
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static const char *const shader_models[] =
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static const char *const shader_models[] =
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@ -89,8 +89,7 @@ static ID3D10Blob *compile_shader(const char *source, const char *type, enum sha
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[SHADER_MODEL_5_1] = "5_1",
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[SHADER_MODEL_5_1] = "5_1",
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};
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};
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flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
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sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]);
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sprintf(profile, "%s_%s", type, shader_models[shader_model]);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, flags, 0, &blob, &errors);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, flags, 0, &blob, &errors);
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ok(hr == S_OK, "Failed to compile shader, hr %#lx.\n", hr);
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ok(hr == S_OK, "Failed to compile shader, hr %#lx.\n", hr);
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if (errors)
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if (errors)
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@ -477,7 +476,7 @@ static bool d3d11_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
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HRESULT hr;
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HRESULT hr;
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size_t i;
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size_t i;
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if (!(cs_code = compile_shader(runner->r.cs_source, "cs", runner->r.minimum_shader_model)))
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if (!(cs_code = compile_shader(runner, runner->r.cs_source, "cs")))
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return false;
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return false;
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hr = ID3D11Device_CreateComputeShader(device, ID3D10Blob_GetBufferPointer(cs_code),
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hr = ID3D11Device_CreateComputeShader(device, ID3D10Blob_GetBufferPointer(cs_code),
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@ -550,10 +549,10 @@ static bool d3d11_runner_draw(struct shader_runner *r,
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unsigned int i;
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unsigned int i;
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HRESULT hr;
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HRESULT hr;
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if (!(vs_code = compile_shader(runner->r.vs_source, "vs", runner->r.minimum_shader_model)))
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if (!(vs_code = compile_shader(runner, runner->r.vs_source, "vs")))
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return false;
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return false;
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if (!(ps_code = compile_shader(runner->r.ps_source, "ps", runner->r.minimum_shader_model)))
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if (!(ps_code = compile_shader(runner, runner->r.ps_source, "ps")))
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{
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{
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ID3D10Blob_Release(vs_code);
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ID3D10Blob_Release(vs_code);
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return false;
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return false;
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@ -58,9 +58,9 @@ static struct d3d12_shader_runner *d3d12_shader_runner(struct shader_runner *r)
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static ID3D10Blob *compile_shader(const struct d3d12_shader_runner *runner, const char *source, const char *type)
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static ID3D10Blob *compile_shader(const struct d3d12_shader_runner *runner, const char *source, const char *type)
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{
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{
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UINT flags = runner->r.compile_options | D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
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ID3D10Blob *blob = NULL, *errors = NULL;
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ID3D10Blob *blob = NULL, *errors = NULL;
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char profile[7];
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char profile[7];
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UINT flags = 0;
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HRESULT hr;
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HRESULT hr;
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static const char *const shader_models[] =
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static const char *const shader_models[] =
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@ -73,7 +73,6 @@ static ID3D10Blob *compile_shader(const struct d3d12_shader_runner *runner, cons
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[SHADER_MODEL_5_1] = "5_1",
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[SHADER_MODEL_5_1] = "5_1",
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};
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};
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flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
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sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]);
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sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, flags, 0, &blob, &errors);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, flags, 0, &blob, &errors);
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ok(FAILED(hr) == !blob, "Got unexpected hr %#x, blob %p.\n", hr, blob);
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ok(FAILED(hr) == !blob, "Got unexpected hr %#x, blob %p.\n", hr, blob);
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@ -56,11 +56,10 @@ static struct d3d9_shader_runner *d3d9_shader_runner(struct shader_runner *r)
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static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT sdk_version);
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static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT sdk_version);
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static ID3D10Blob *compile_shader(const char *source, const char *type, enum shader_model shader_model)
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static ID3D10Blob *compile_shader(const struct d3d9_shader_runner *runner, const char *source, const char *type)
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{
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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ID3D10Blob *blob = NULL, *errors = NULL;
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char profile[7];
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char profile[7];
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UINT flags = 0;
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HRESULT hr;
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HRESULT hr;
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static const char *const shader_models[] =
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static const char *const shader_models[] =
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@ -69,8 +68,8 @@ static ID3D10Blob *compile_shader(const char *source, const char *type, enum sha
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[SHADER_MODEL_3_0] = "3_0",
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[SHADER_MODEL_3_0] = "3_0",
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};
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};
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sprintf(profile, "%s_%s", type, shader_models[shader_model]);
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sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, flags, 0, &blob, &errors);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, runner->r.compile_options, 0, &blob, &errors);
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ok(hr == S_OK, "Failed to compile shader, hr %#lx.\n", hr);
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ok(hr == S_OK, "Failed to compile shader, hr %#lx.\n", hr);
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if (errors)
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if (errors)
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{
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{
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@ -335,10 +334,10 @@ static bool d3d9_runner_draw(struct shader_runner *r,
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unsigned int i, j;
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unsigned int i, j;
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HRESULT hr;
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HRESULT hr;
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if (!(vs_code = compile_shader(runner->r.vs_source, "vs", runner->r.minimum_shader_model)))
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if (!(vs_code = compile_shader(runner, runner->r.vs_source, "vs")))
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return false;
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return false;
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if (!(ps_code = compile_shader(runner->r.ps_source, "ps", runner->r.minimum_shader_model)))
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if (!(ps_code = compile_shader(runner, runner->r.ps_source, "ps")))
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{
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{
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ID3D10Blob_Release(vs_code);
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ID3D10Blob_Release(vs_code);
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return false;
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return false;
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@ -26,6 +26,7 @@
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#include "vulkan/vulkan.h"
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#include "vulkan/vulkan.h"
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#include "vkd3d_shader.h"
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#include "vkd3d_shader.h"
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#include "vkd3d.h"
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#include "vkd3d.h"
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#include "vkd3d_d3dcompiler.h"
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#include "shader_runner.h"
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#include "shader_runner.h"
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#include "vkd3d_test.h"
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#include "vkd3d_test.h"
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@ -386,8 +387,9 @@ static bool compile_shader(const struct vulkan_shader_runner *runner, const char
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struct vkd3d_shader_resource_binding bindings[MAX_RESOURCES + MAX_SAMPLERS];
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struct vkd3d_shader_resource_binding bindings[MAX_RESOURCES + MAX_SAMPLERS];
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struct vkd3d_shader_push_constant_buffer push_constants;
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struct vkd3d_shader_push_constant_buffer push_constants;
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struct vkd3d_shader_resource_binding *binding;
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struct vkd3d_shader_resource_binding *binding;
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struct vkd3d_shader_compile_option options[1];
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unsigned int i, compile_options;
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char profile[7];
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char profile[7];
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unsigned int i;
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char *messages;
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char *messages;
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int ret;
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int ret;
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@ -408,6 +410,30 @@ static bool compile_shader(const struct vulkan_shader_runner *runner, const char
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info.target_type = VKD3D_SHADER_TARGET_DXBC_TPF;
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info.target_type = VKD3D_SHADER_TARGET_DXBC_TPF;
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info.log_level = VKD3D_SHADER_LOG_WARNING;
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info.log_level = VKD3D_SHADER_LOG_WARNING;
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info.options = options;
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info.option_count = 0;
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compile_options = runner->r.compile_options;
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if (compile_options)
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{
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struct vkd3d_shader_compile_option *option;
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if (compile_options & (D3DCOMPILE_PACK_MATRIX_ROW_MAJOR | D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR))
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{
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option = &options[info.option_count++];
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option->name = VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER;
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option->value = 0;
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if (compile_options & D3DCOMPILE_PACK_MATRIX_ROW_MAJOR)
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option->value |= VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR;
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if (compile_options & D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR)
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option->value |= VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR;
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compile_options &= ~(D3DCOMPILE_PACK_MATRIX_ROW_MAJOR | D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR);
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}
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if (compile_options)
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fatal_error("Unsupported compiler options %#x.\n", compile_options);
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}
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hlsl_info.entry_point = "main";
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hlsl_info.entry_point = "main";
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sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]);
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sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]);
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hlsl_info.profile = profile;
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hlsl_info.profile = profile;
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