tests: Add test file syntax to specify compiler options.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-07-13 07:41:14 +02:00
committed by Alexandre Julliard
parent bd3d4a6c06
commit 01faf6ad9e
Notes: Alexandre Julliard 2023-07-24 22:55:13 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/261
6 changed files with 65 additions and 19 deletions

View File

@@ -72,11 +72,11 @@ static struct d3d11_shader_runner *d3d11_shader_runner(struct shader_runner *r)
return CONTAINING_RECORD(r, struct d3d11_shader_runner, r);
}
static ID3D10Blob *compile_shader(const char *source, const char *type, enum shader_model shader_model)
static ID3D10Blob *compile_shader(const struct d3d11_shader_runner *runner, const char *source, const char *type)
{
UINT flags = runner->r.compile_options | D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
ID3D10Blob *blob = NULL, *errors = NULL;
char profile[7];
UINT flags = 0;
HRESULT hr;
static const char *const shader_models[] =
@@ -89,8 +89,7 @@ static ID3D10Blob *compile_shader(const char *source, const char *type, enum sha
[SHADER_MODEL_5_1] = "5_1",
};
flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
sprintf(profile, "%s_%s", type, shader_models[shader_model]);
sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]);
hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, flags, 0, &blob, &errors);
ok(hr == S_OK, "Failed to compile shader, hr %#lx.\n", hr);
if (errors)
@@ -477,7 +476,7 @@ static bool d3d11_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
HRESULT hr;
size_t i;
if (!(cs_code = compile_shader(runner->r.cs_source, "cs", runner->r.minimum_shader_model)))
if (!(cs_code = compile_shader(runner, runner->r.cs_source, "cs")))
return false;
hr = ID3D11Device_CreateComputeShader(device, ID3D10Blob_GetBufferPointer(cs_code),
@@ -550,10 +549,10 @@ static bool d3d11_runner_draw(struct shader_runner *r,
unsigned int i;
HRESULT hr;
if (!(vs_code = compile_shader(runner->r.vs_source, "vs", runner->r.minimum_shader_model)))
if (!(vs_code = compile_shader(runner, runner->r.vs_source, "vs")))
return false;
if (!(ps_code = compile_shader(runner->r.ps_source, "ps", runner->r.minimum_shader_model)))
if (!(ps_code = compile_shader(runner, runner->r.ps_source, "ps")))
{
ID3D10Blob_Release(vs_code);
return false;