vkd3d-shader/glsl: Implement VKD3DSIH_NOT.

This commit is contained in:
Henri Verbeet
2024-05-03 21:14:29 +02:00
parent 1812258f37
commit 01ba2ba6db
Notes: Henri Verbeet 2024-10-01 17:35:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1134
6 changed files with 35 additions and 16 deletions

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@ -87,10 +87,10 @@ float4 main() : sv_target
[test]
uniform 0 float -2
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1, 2, 3, 4)
uniform 0 float 10
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (10, 20, 30, 40)