vkd3d-shader/glsl: Implement VKD3DSIH_NOT.

This commit is contained in:
Henri Verbeet
2024-05-03 21:14:29 +02:00
parent 1812258f37
commit 01ba2ba6db
Notes: Henri Verbeet 2024-10-01 17:35:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1134
6 changed files with 35 additions and 16 deletions

View File

@@ -547,6 +547,22 @@ static void shader_glsl_endif(struct vkd3d_glsl_generator *gen)
vkd3d_string_buffer_printf(gen->buffer, "}\n");
}
static void shader_glsl_unary_op(struct vkd3d_glsl_generator *gen,
const struct vkd3d_shader_instruction *ins, const char *op)
{
struct glsl_src src;
struct glsl_dst dst;
uint32_t mask;
mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
glsl_src_init(&src, gen, &ins->src[0], mask);
shader_glsl_print_assignment(gen, &dst, "%s%s", op, src.str->buffer);
glsl_src_cleanup(&src, &gen->string_buffers);
glsl_dst_cleanup(&dst, &gen->string_buffers);
}
static void shader_glsl_mov(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
struct glsl_src src;
@@ -818,6 +834,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_MUL:
shader_glsl_binop(gen, ins, "*");
break;
case VKD3DSIH_NOT:
shader_glsl_unary_op(gen, ins, "~");
break;
case VKD3DSIH_OR:
shader_glsl_binop(gen, ins, "|");
break;