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vkd3d-shader/glsl: Implement VKD3DSIH_NOT.
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Notes:
Henri Verbeet
2024-10-01 17:35:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1134
@@ -547,6 +547,22 @@ static void shader_glsl_endif(struct vkd3d_glsl_generator *gen)
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vkd3d_string_buffer_printf(gen->buffer, "}\n");
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}
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static void shader_glsl_unary_op(struct vkd3d_glsl_generator *gen,
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const struct vkd3d_shader_instruction *ins, const char *op)
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{
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struct glsl_src src;
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struct glsl_dst dst;
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uint32_t mask;
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mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
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glsl_src_init(&src, gen, &ins->src[0], mask);
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shader_glsl_print_assignment(gen, &dst, "%s%s", op, src.str->buffer);
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glsl_src_cleanup(&src, &gen->string_buffers);
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glsl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void shader_glsl_mov(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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struct glsl_src src;
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@@ -818,6 +834,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_MUL:
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shader_glsl_binop(gen, ins, "*");
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break;
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case VKD3DSIH_NOT:
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shader_glsl_unary_op(gen, ins, "~");
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break;
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case VKD3DSIH_OR:
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shader_glsl_binop(gen, ins, "|");
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break;
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