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vkd3d-shader/ir: Validate tessellation system values for the given tessellator domain.
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Notes:
Henri Verbeet
2024-11-21 19:36:02 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1266
@ -7473,6 +7473,7 @@ static void vsir_validate_signature_element(struct validation_context *ctx,
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const struct shader_signature *signature, enum vsir_signature_type signature_type,
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unsigned int idx)
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{
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enum vkd3d_tessellator_domain expected_tess_domain = VKD3D_TESSELLATOR_DOMAIN_INVALID;
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const char *signature_type_name = signature_type_names[signature_type];
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const struct signature_element *element = &signature->elements[idx];
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bool integer_type = false, is_outer = false;
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@ -7537,27 +7538,32 @@ static void vsir_validate_signature_element(struct validation_context *ctx,
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break;
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case VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE:
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expected_tess_domain = VKD3D_TESSELLATOR_DOMAIN_QUAD;
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semantic_index_max = 4;
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is_outer = true;
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break;
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case VKD3D_SHADER_SV_TESS_FACTOR_QUADINT:
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expected_tess_domain = VKD3D_TESSELLATOR_DOMAIN_QUAD;
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semantic_index_max = 2;
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is_outer = false;
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break;
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case VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE:
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expected_tess_domain = VKD3D_TESSELLATOR_DOMAIN_TRIANGLE;
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semantic_index_max = 3;
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is_outer = true;
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break;
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case VKD3D_SHADER_SV_TESS_FACTOR_TRIINT:
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expected_tess_domain = VKD3D_TESSELLATOR_DOMAIN_TRIANGLE;
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semantic_index_max = 1;
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is_outer = false;
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break;
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case VKD3D_SHADER_SV_TESS_FACTOR_LINEDET:
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case VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN:
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expected_tess_domain = VKD3D_TESSELLATOR_DOMAIN_LINE;
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semantic_index_max = 2;
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is_outer = true;
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break;
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@ -7569,8 +7575,13 @@ static void vsir_validate_signature_element(struct validation_context *ctx,
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break;
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}
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if (semantic_index_max != 0)
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if (expected_tess_domain != VKD3D_TESSELLATOR_DOMAIN_INVALID)
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{
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if (ctx->program->tess_domain != expected_tess_domain)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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"element %u of %s signature: Invalid system value semantic %#x for tessellator domain %#x.",
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idx, signature_type_name, element->sysval_semantic, ctx->program->tess_domain);
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if (element->semantic_index >= semantic_index_max)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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