diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 127b9125..277268db 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -7473,6 +7473,7 @@ static void vsir_validate_signature_element(struct validation_context *ctx, const struct shader_signature *signature, enum vsir_signature_type signature_type, unsigned int idx) { + enum vkd3d_tessellator_domain expected_tess_domain = VKD3D_TESSELLATOR_DOMAIN_INVALID; const char *signature_type_name = signature_type_names[signature_type]; const struct signature_element *element = &signature->elements[idx]; bool integer_type = false, is_outer = false; @@ -7537,27 +7538,32 @@ static void vsir_validate_signature_element(struct validation_context *ctx, break; case VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE: + expected_tess_domain = VKD3D_TESSELLATOR_DOMAIN_QUAD; semantic_index_max = 4; is_outer = true; break; case VKD3D_SHADER_SV_TESS_FACTOR_QUADINT: + expected_tess_domain = VKD3D_TESSELLATOR_DOMAIN_QUAD; semantic_index_max = 2; is_outer = false; break; case VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE: + expected_tess_domain = VKD3D_TESSELLATOR_DOMAIN_TRIANGLE; semantic_index_max = 3; is_outer = true; break; case VKD3D_SHADER_SV_TESS_FACTOR_TRIINT: + expected_tess_domain = VKD3D_TESSELLATOR_DOMAIN_TRIANGLE; semantic_index_max = 1; is_outer = false; break; case VKD3D_SHADER_SV_TESS_FACTOR_LINEDET: case VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN: + expected_tess_domain = VKD3D_TESSELLATOR_DOMAIN_LINE; semantic_index_max = 2; is_outer = true; break; @@ -7569,8 +7575,13 @@ static void vsir_validate_signature_element(struct validation_context *ctx, break; } - if (semantic_index_max != 0) + if (expected_tess_domain != VKD3D_TESSELLATOR_DOMAIN_INVALID) { + if (ctx->program->tess_domain != expected_tess_domain) + validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE, + "element %u of %s signature: Invalid system value semantic %#x for tessellator domain %#x.", + idx, signature_type_name, element->sysval_semantic, ctx->program->tess_domain); + if (element->semantic_index >= semantic_index_max) { validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,