vkd3d: Add support for VK_KHR_image_format_list.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-08-05 18:03:37 +02:00
committed by Alexandre Julliard
parent 740db732fc
commit 0184917520
4 changed files with 280 additions and 13 deletions

View File

@@ -781,12 +781,28 @@ static unsigned int max_miplevel_count(const D3D12_RESOURCE_DESC *desc)
return vkd3d_log2i(size) + 1;
}
static const struct vkd3d_format_compatibility_list *vkd3d_get_format_compatibility_list(
const struct d3d12_device *device, DXGI_FORMAT dxgi_format)
{
unsigned int i;
for (i = 0; i < device->format_compatibility_list_count; ++i)
{
if (device->format_compatibility_lists[i].typeless_format == dxgi_format)
return &device->format_compatibility_lists[i];
}
return NULL;
}
static HRESULT vkd3d_create_image(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, VkImage *vk_image)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
const struct vkd3d_format_compatibility_list *compat_list;
const bool sparse_resource = !heap_properties;
VkImageFormatListCreateInfoKHR format_list;
const struct vkd3d_format *format;
VkImageCreateInfo image_info;
VkResult vr;
@@ -801,7 +817,21 @@ static HRESULT vkd3d_create_image(struct d3d12_device *device,
image_info.pNext = NULL;
image_info.flags = 0;
if (!(desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) && format->type == VKD3D_FORMAT_TYPE_TYPELESS)
{
image_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
/* Format compatibility rules are more relaxed for UAVs. */
if (!(desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
&& (compat_list = vkd3d_get_format_compatibility_list(device, desc->Format)))
{
format_list.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
format_list.pNext = NULL;
format_list.viewFormatCount = compat_list->format_count;
format_list.pViewFormats = compat_list->vk_formats;
image_info.pNext = &format_list;
}
}
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D
&& desc->Width == desc->Height && desc->DepthOrArraySize >= 6
&& desc->SampleDesc.Count == 1)