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vkd3d-shader: Implement DMOVC instruction.
Based in part on a vkd3d-proton patch by Joshua Ashton. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
c3363faba2
commit
00752b8fa6
@@ -9984,8 +9984,8 @@ static void test_shader_instructions(void)
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{&ps_dmin_dmax, {.d = {{-1.0, 1.0}}}, {.d = {-1.0, 1.0}}, true},
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{&ps_dfma, {.d = {{1.0000002433080226, 2.000000481493771}}},
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{.d = {1.0000002433080226 * 2.000000481493771 + 1.0000002433080226}}, true},
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{&ps_dmovc, {.d = {{0.5, 0.0}}}, {.d = {4.5, 4.5}}, true, true},
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{&ps_dmovc, {.d = {{1.5, 0.0}}}, {.d = {1.5, 0.0}}, true, true},
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{&ps_dmovc, {.d = {{0.5, 0.0}}}, {.d = {4.5, 4.5}}, true},
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{&ps_dmovc, {.d = {{1.5, 0.0}}}, {.d = {1.5, 0.0}}, true},
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{&ps_dmodifier, {.d = {{1.5, 0.0}}}, {.d = {1.5f, 2.5f}}, true},
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{&ps_dmodifier, {.d = {{-1.5, 0.0}}}, {.d = {1.5f, 1.5f}}, true},
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{&ps_deq, {.d = {{0.0, 0.0}}}, {{0xffffffff}}, true},
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