mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader: Pass the output pointer to vkd3d_shader_message_context_copy_messages().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
4eadd917c7
commit
0072fb213a
@ -2786,7 +2786,7 @@ int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
|
|||||||
|
|
||||||
ret = parse_dxbc(dxbc->code, dxbc->size, &message_context, rts0_handler, root_signature);
|
ret = parse_dxbc(dxbc->code, dxbc->size, &message_context, rts0_handler, root_signature);
|
||||||
vkd3d_shader_message_context_trace_messages(&message_context);
|
vkd3d_shader_message_context_trace_messages(&message_context);
|
||||||
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
|
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
|
||||||
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
||||||
|
|
||||||
vkd3d_shader_message_context_cleanup(&message_context);
|
vkd3d_shader_message_context_cleanup(&message_context);
|
||||||
@ -3390,7 +3390,7 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_ro
|
|||||||
|
|
||||||
done:
|
done:
|
||||||
vkd3d_shader_message_context_trace_messages(&context.message_context);
|
vkd3d_shader_message_context_trace_messages(&context.message_context);
|
||||||
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&context.message_context)))
|
if (!vkd3d_shader_message_context_copy_messages(&context.message_context, messages))
|
||||||
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
||||||
vkd3d_shader_message_context_cleanup(&context.message_context);
|
vkd3d_shader_message_context_cleanup(&context.message_context);
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -140,14 +140,20 @@ void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_mess
|
|||||||
vkd3d_string_buffer_trace_(&context->messages, function);
|
vkd3d_string_buffer_trace_(&context->messages, function);
|
||||||
}
|
}
|
||||||
|
|
||||||
char *vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context)
|
bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context, char **out)
|
||||||
{
|
{
|
||||||
char *messages;
|
char *messages;
|
||||||
|
|
||||||
if ((messages = vkd3d_malloc(context->messages.content_size + 1)))
|
if (!out)
|
||||||
memcpy(messages, context->messages.buffer, context->messages.content_size + 1);
|
return true;
|
||||||
|
|
||||||
return messages;
|
*out = NULL;
|
||||||
|
|
||||||
|
if (!(messages = vkd3d_malloc(context->messages.content_size + 1)))
|
||||||
|
return false;
|
||||||
|
memcpy(messages, context->messages.buffer, context->messages.content_size + 1);
|
||||||
|
*out = messages;
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void vkd3d_shader_verror(struct vkd3d_shader_message_context *context,
|
void vkd3d_shader_verror(struct vkd3d_shader_message_context *context,
|
||||||
@ -842,7 +848,7 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
|
|||||||
ret = scan_dxbc(compile_info, &message_context);
|
ret = scan_dxbc(compile_info, &message_context);
|
||||||
|
|
||||||
vkd3d_shader_message_context_trace_messages(&message_context);
|
vkd3d_shader_message_context_trace_messages(&message_context);
|
||||||
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
|
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
|
||||||
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
||||||
vkd3d_shader_message_context_cleanup(&message_context);
|
vkd3d_shader_message_context_cleanup(&message_context);
|
||||||
return ret;
|
return ret;
|
||||||
@ -956,7 +962,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
|
|||||||
}
|
}
|
||||||
|
|
||||||
vkd3d_shader_message_context_trace_messages(&message_context);
|
vkd3d_shader_message_context_trace_messages(&message_context);
|
||||||
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
|
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
|
||||||
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
||||||
vkd3d_shader_message_context_cleanup(&message_context);
|
vkd3d_shader_message_context_cleanup(&message_context);
|
||||||
return ret;
|
return ret;
|
||||||
@ -1046,7 +1052,7 @@ int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
|
|||||||
|
|
||||||
ret = shader_parse_input_signature(dxbc->code, dxbc->size, &message_context, signature);
|
ret = shader_parse_input_signature(dxbc->code, dxbc->size, &message_context, signature);
|
||||||
vkd3d_shader_message_context_trace_messages(&message_context);
|
vkd3d_shader_message_context_trace_messages(&message_context);
|
||||||
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
|
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
|
||||||
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
||||||
|
|
||||||
vkd3d_shader_message_context_cleanup(&message_context);
|
vkd3d_shader_message_context_cleanup(&message_context);
|
||||||
|
@ -848,7 +848,8 @@ struct vkd3d_shader_message_context
|
|||||||
};
|
};
|
||||||
|
|
||||||
void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context) DECLSPEC_HIDDEN;
|
void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context) DECLSPEC_HIDDEN;
|
||||||
char *vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context) DECLSPEC_HIDDEN;
|
bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context,
|
||||||
|
char **out) DECLSPEC_HIDDEN;
|
||||||
bool vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
|
bool vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
|
||||||
enum vkd3d_shader_log_level log_level, const char *source_name) DECLSPEC_HIDDEN;
|
enum vkd3d_shader_log_level log_level, const char *source_name) DECLSPEC_HIDDEN;
|
||||||
void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_message_context *context,
|
void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_message_context *context,
|
||||||
|
Loading…
x
Reference in New Issue
Block a user