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include: Document the additional HLSL transformations supported by vkd3d_shader_compile().
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Alexandre Julliard
2024-05-27 23:23:32 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/889
@ -2059,8 +2059,12 @@ VKD3D_SHADER_API const enum vkd3d_shader_target_type *vkd3d_shader_get_supported
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* - VKD3D_SHADER_SOURCE_D3D_BYTECODE to VKD3D_SHADER_TARGET_SPIRV_TEXT
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* (if vkd3d was compiled with SPIRV-Tools)
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* - VKD3D_SHADER_SOURCE_D3D_BYTECODE to VKD3D_SHADER_TARGET_D3D_ASM
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* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_DXBC_TPF
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* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_SPIRV_BINARY
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* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_SPIRV_TEXT
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* (if vkd3d was compiled with SPIRV-Tools)
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* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_D3D_ASM
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* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_D3D_BYTECODE
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* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_DXBC_TPF
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* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_FX
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*
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* Supported transformations can also be detected at runtime with the functions
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