vkd3d-shader/d3dbc: Use program->shader_version instead of ctx->profile.

This commit is contained in:
Francisco Casas 2024-05-17 22:06:58 -04:00 committed by Henri Verbeet
parent a333090288
commit 003f4c7600
Notes: Henri Verbeet 2024-07-09 21:08:22 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/877
3 changed files with 43 additions and 32 deletions

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@ -1354,8 +1354,8 @@ int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t c
return ret; return ret;
} }
bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic, bool hlsl_sm1_register_from_semantic(const struct vkd3d_shader_version *version,
bool output, enum vkd3d_shader_register_type *type, unsigned int *reg) const struct hlsl_semantic *semantic, bool output, enum vkd3d_shader_register_type *type, unsigned int *reg)
{ {
unsigned int i; unsigned int i;
@ -1407,8 +1407,8 @@ bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_sem
{ {
if (!ascii_strcasecmp(semantic->name, register_table[i].semantic) if (!ascii_strcasecmp(semantic->name, register_table[i].semantic)
&& output == register_table[i].output && output == register_table[i].output
&& ctx->profile->type == register_table[i].shader_type && version->type == register_table[i].shader_type
&& ctx->profile->major_version == register_table[i].major_version) && version->major == register_table[i].major_version)
{ {
*type = register_table[i].type; *type = register_table[i].type;
if (register_table[i].type == VKD3DSPR_MISCTYPE || register_table[i].type == VKD3DSPR_RASTOUT) if (register_table[i].type == VKD3DSPR_MISCTYPE || register_table[i].type == VKD3DSPR_RASTOUT)
@ -1895,14 +1895,14 @@ static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer,
static void d3dbc_write_instruction(struct d3dbc_compiler *d3dbc, const struct sm1_instruction *instr) static void d3dbc_write_instruction(struct d3dbc_compiler *d3dbc, const struct sm1_instruction *instr)
{ {
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer; struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
struct hlsl_ctx *ctx = d3dbc->ctx;
uint32_t token = instr->opcode; uint32_t token = instr->opcode;
unsigned int i; unsigned int i;
token |= VKD3D_SM1_INSTRUCTION_FLAGS_MASK & (instr->flags << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT); token |= VKD3D_SM1_INSTRUCTION_FLAGS_MASK & (instr->flags << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT);
if (ctx->profile->major_version > 1) if (version->major > 1)
token |= (instr->has_dst + instr->src_count) << D3DSI_INSTLENGTH_SHIFT; token |= (instr->has_dst + instr->src_count) << D3DSI_INSTLENGTH_SHIFT;
put_u32(buffer, token); put_u32(buffer, token);
@ -2129,6 +2129,7 @@ static void d3dbc_write_cast(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
static void d3dbc_write_constant_defs(struct d3dbc_compiler *d3dbc) static void d3dbc_write_constant_defs(struct d3dbc_compiler *d3dbc)
{ {
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer; struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
struct hlsl_ctx *ctx = d3dbc->ctx; struct hlsl_ctx *ctx = d3dbc->ctx;
unsigned int i, x; unsigned int i, x;
@ -2144,7 +2145,7 @@ static void d3dbc_write_constant_defs(struct d3dbc_compiler *d3dbc)
.reg = constant_reg->index, .reg = constant_reg->index,
}; };
if (ctx->profile->major_version > 1) if (version->major > 1)
token |= 5 << D3DSI_INSTLENGTH_SHIFT; token |= 5 << D3DSI_INSTLENGTH_SHIFT;
put_u32(buffer, token); put_u32(buffer, token);
@ -2154,9 +2155,10 @@ static void d3dbc_write_constant_defs(struct d3dbc_compiler *d3dbc)
} }
} }
static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, static void d3dbc_write_semantic_dcl(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_var *var, bool output)
const struct hlsl_ir_var *var, bool output)
{ {
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
struct sm1_dst_register reg = {0}; struct sm1_dst_register reg = {0};
uint32_t token, usage_idx; uint32_t token, usage_idx;
D3DDECLUSAGE usage; D3DDECLUSAGE usage;
@ -2165,7 +2167,7 @@ static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
if ((!output && !var->last_read) || (output && !var->first_write)) if ((!output && !var->last_read) || (output && !var->first_write))
return; return;
if (hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, &reg.type, &reg.reg)) if (hlsl_sm1_register_from_semantic(version, &var->semantic, output, &reg.type, &reg.reg))
{ {
usage = 0; usage = 0;
usage_idx = 0; usage_idx = 0;
@ -2179,7 +2181,7 @@ static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
} }
token = D3DSIO_DCL; token = D3DSIO_DCL;
if (ctx->profile->major_version > 1) if (version->major > 1)
token |= 2 << D3DSI_INSTLENGTH_SHIFT; token |= 2 << D3DSI_INSTLENGTH_SHIFT;
put_u32(buffer, token); put_u32(buffer, token);
@ -2194,35 +2196,37 @@ static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
static void d3dbc_write_semantic_dcls(struct d3dbc_compiler *d3dbc) static void d3dbc_write_semantic_dcls(struct d3dbc_compiler *d3dbc)
{ {
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer; const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
bool write_in = false, write_out = false; bool write_in = false, write_out = false;
struct hlsl_ctx *ctx = d3dbc->ctx; struct hlsl_ctx *ctx = d3dbc->ctx;
struct hlsl_ir_var *var; struct hlsl_ir_var *var;
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL && ctx->profile->major_version >= 2) if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major >= 2)
write_in = true; write_in = true;
else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version == 3) else if (version->type == VKD3D_SHADER_TYPE_VERTEX && version->major == 3)
write_in = write_out = true; write_in = write_out = true;
else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version < 3) else if (version->type == VKD3D_SHADER_TYPE_VERTEX && version->major < 3)
write_in = true; write_in = true;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{ {
if (write_in && var->is_input_semantic) if (write_in && var->is_input_semantic)
write_sm1_semantic_dcl(ctx, buffer, var, false); d3dbc_write_semantic_dcl(d3dbc, var, false);
if (write_out && var->is_output_semantic) if (write_out && var->is_output_semantic)
write_sm1_semantic_dcl(ctx, buffer, var, true); d3dbc_write_semantic_dcl(d3dbc, var, true);
} }
} }
static void write_sm1_sampler_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, static void d3dbc_write_sampler_dcl(struct d3dbc_compiler *d3dbc,
unsigned int reg_id, enum hlsl_sampler_dim sampler_dim) unsigned int reg_id, enum hlsl_sampler_dim sampler_dim)
{ {
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
struct sm1_dst_register reg = {0}; struct sm1_dst_register reg = {0};
uint32_t token, res_type = 0; uint32_t token, res_type = 0;
token = D3DSIO_DCL; token = D3DSIO_DCL;
if (ctx->profile->major_version > 1) if (version->major > 1)
token |= 2 << D3DSI_INSTLENGTH_SHIFT; token |= 2 << D3DSI_INSTLENGTH_SHIFT;
put_u32(buffer, token); put_u32(buffer, token);
@ -2258,13 +2262,13 @@ static void write_sm1_sampler_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_bu
static void d3dbc_write_sampler_dcls(struct d3dbc_compiler *d3dbc) static void d3dbc_write_sampler_dcls(struct d3dbc_compiler *d3dbc)
{ {
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer; const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
struct hlsl_ctx *ctx = d3dbc->ctx; struct hlsl_ctx *ctx = d3dbc->ctx;
enum hlsl_sampler_dim sampler_dim; enum hlsl_sampler_dim sampler_dim;
unsigned int i, count, reg_id; unsigned int i, count, reg_id;
struct hlsl_ir_var *var; struct hlsl_ir_var *var;
if (ctx->profile->major_version < 2) if (version->major < 2)
return; return;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
@ -2287,7 +2291,7 @@ static void d3dbc_write_sampler_dcls(struct d3dbc_compiler *d3dbc)
} }
reg_id = var->regs[HLSL_REGSET_SAMPLERS].index + i; reg_id = var->regs[HLSL_REGSET_SAMPLERS].index + i;
write_sm1_sampler_dcl(ctx, buffer, reg_id, sampler_dim); d3dbc_write_sampler_dcl(d3dbc, reg_id, sampler_dim);
} }
} }
} }
@ -2336,6 +2340,7 @@ static void d3dbc_write_per_component_unary_op(struct d3dbc_compiler *d3dbc,
static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr) static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{ {
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr); struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
struct hlsl_ir_node *arg1 = expr->operands[0].node; struct hlsl_ir_node *arg1 = expr->operands[0].node;
struct hlsl_ir_node *arg2 = expr->operands[1].node; struct hlsl_ir_node *arg2 = expr->operands[1].node;
@ -2446,13 +2451,13 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
break; break;
case HLSL_OP2_SLT: case HLSL_OP2_SLT:
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL) if (version->type == VKD3D_SHADER_TYPE_PIXEL)
hlsl_fixme(ctx, &instr->loc, "Lower SLT instructions for pixel shaders."); hlsl_fixme(ctx, &instr->loc, "Lower SLT instructions for pixel shaders.");
d3dbc_write_binary_op(d3dbc, D3DSIO_SLT, &instr->reg, &arg1->reg, &arg2->reg); d3dbc_write_binary_op(d3dbc, D3DSIO_SLT, &instr->reg, &arg1->reg, &arg2->reg);
break; break;
case HLSL_OP3_CMP: case HLSL_OP3_CMP:
if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX) if (version->type == VKD3D_SHADER_TYPE_VERTEX)
hlsl_fixme(ctx, &instr->loc, "Lower CMP instructions for vertex shaders."); hlsl_fixme(ctx, &instr->loc, "Lower CMP instructions for vertex shaders.");
d3dbc_write_ternary_op(d3dbc, D3DSIO_CMP, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg); d3dbc_write_ternary_op(d3dbc, D3DSIO_CMP, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
break; break;
@ -2567,7 +2572,7 @@ static void d3dbc_write_load(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
} }
else if (load->src.var->is_input_semantic) else if (load->src.var->is_input_semantic)
{ {
if (!hlsl_sm1_register_from_semantic(ctx, &load->src.var->semantic, if (!hlsl_sm1_register_from_semantic(&d3dbc->program->shader_version, &load->src.var->semantic,
false, &sm1_instr.srcs[0].type, &sm1_instr.srcs[0].reg)) false, &sm1_instr.srcs[0].type, &sm1_instr.srcs[0].reg))
{ {
assert(reg.allocated); assert(reg.allocated);
@ -2655,6 +2660,7 @@ static void d3dbc_write_resource_load(struct d3dbc_compiler *d3dbc, const struct
static void d3dbc_write_store(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr) static void d3dbc_write_store(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{ {
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
const struct hlsl_ir_store *store = hlsl_ir_store(instr); const struct hlsl_ir_store *store = hlsl_ir_store(instr);
struct hlsl_ctx *ctx = d3dbc->ctx; struct hlsl_ctx *ctx = d3dbc->ctx;
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs); const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs);
@ -2682,13 +2688,13 @@ static void d3dbc_write_store(struct d3dbc_compiler *d3dbc, const struct hlsl_ir
if (store->lhs.var->is_output_semantic) if (store->lhs.var->is_output_semantic)
{ {
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL && ctx->profile->major_version == 1) if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major == 1)
{ {
sm1_instr.dst.type = VKD3DSPR_TEMP; sm1_instr.dst.type = VKD3DSPR_TEMP;
sm1_instr.dst.reg = 0; sm1_instr.dst.reg = 0;
} }
else if (!hlsl_sm1_register_from_semantic(ctx, &store->lhs.var->semantic, else if (!hlsl_sm1_register_from_semantic(&d3dbc->program->shader_version,
true, &sm1_instr.dst.type, &sm1_instr.dst.reg)) &store->lhs.var->semantic, true, &sm1_instr.dst.type, &sm1_instr.dst.reg))
{ {
assert(reg.allocated); assert(reg.allocated);
sm1_instr.dst.type = VKD3DSPR_OUTPUT; sm1_instr.dst.type = VKD3DSPR_OUTPUT;
@ -2801,6 +2807,7 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context,
struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func) struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
{ {
const struct vkd3d_shader_version *version = &program->shader_version;
struct d3dbc_compiler d3dbc = {0}; struct d3dbc_compiler d3dbc = {0};
struct vkd3d_bytecode_buffer *buffer = &d3dbc.buffer; struct vkd3d_bytecode_buffer *buffer = &d3dbc.buffer;
@ -2808,7 +2815,7 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
d3dbc.program = program; d3dbc.program = program;
d3dbc.message_context = message_context; d3dbc.message_context = message_context;
put_u32(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version)); put_u32(buffer, sm1_version(version->type, version->major, version->minor));
bytecode_put_bytes(buffer, ctab->code, ctab->size); bytecode_put_bytes(buffer, ctab->code, ctab->size);

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@ -1469,8 +1469,8 @@ bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx,
D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type); D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type);
D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type); D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type);
bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic, bool hlsl_sm1_register_from_semantic(const struct vkd3d_shader_version *version,
bool output, enum vkd3d_shader_register_type *type, unsigned int *reg); const struct hlsl_semantic *semantic, bool output, enum vkd3d_shader_register_type *type, unsigned int *reg);
bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx); bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx);
void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer); void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer);

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@ -4716,6 +4716,7 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
if (ctx->profile->major_version < 4) if (ctx->profile->major_version < 4)
{ {
struct vkd3d_shader_version version;
D3DDECLUSAGE usage; D3DDECLUSAGE usage;
uint32_t usage_idx; uint32_t usage_idx;
@ -4723,7 +4724,10 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
if (ctx->profile->major_version == 1 && output && ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL) if (ctx->profile->major_version == 1 && output && ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
return; return;
builtin = hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, &type, &reg); version.major = ctx->profile->major_version;
version.minor = ctx->profile->minor_version;
version.type = ctx->profile->type;
builtin = hlsl_sm1_register_from_semantic(&version, &var->semantic, output, &type, &reg);
if (!builtin && !hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx)) if (!builtin && !hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx))
{ {
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC, hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,