vkd3d-shader/d3dbc: Use program->shader_version instead of ctx->profile.

This commit is contained in:
Francisco Casas
2024-05-17 22:06:58 -04:00
committed by Henri Verbeet
parent a333090288
commit 003f4c7600
Notes: Henri Verbeet 2024-07-09 21:08:22 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/877
3 changed files with 43 additions and 32 deletions

View File

@@ -1469,8 +1469,8 @@ bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx,
D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type);
D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type);
bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
bool output, enum vkd3d_shader_register_type *type, unsigned int *reg);
bool hlsl_sm1_register_from_semantic(const struct vkd3d_shader_version *version,
const struct hlsl_semantic *semantic, bool output, enum vkd3d_shader_register_type *type, unsigned int *reg);
bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx);
void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer);