vkd3d-shader: Use yy_scan_bytes() instead of yy_scan_string().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-03-04 17:33:28 -06:00
committed by Alexandre Julliard
parent b35fd8628e
commit 001328e084
5 changed files with 7 additions and 7 deletions

View File

@@ -1047,7 +1047,7 @@ static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
if ((ret = preproc_lexer_parse(compile_info, &preprocessed, message_context)))
return ret;
ret = hlsl_compile_shader(preprocessed.code, compile_info, out, message_context);
ret = hlsl_compile_shader(&preprocessed, compile_info, out, message_context);
vkd3d_shader_free_shader_code(&preprocessed);
return ret;