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vkd3d-shader: Use yy_scan_bytes() instead of yy_scan_string().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
b35fd8628e
commit
001328e084
@@ -1047,7 +1047,7 @@ static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
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if ((ret = preproc_lexer_parse(compile_info, &preprocessed, message_context)))
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return ret;
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ret = hlsl_compile_shader(preprocessed.code, compile_info, out, message_context);
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ret = hlsl_compile_shader(&preprocessed, compile_info, out, message_context);
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vkd3d_shader_free_shader_code(&preprocessed);
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return ret;
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