vkd3d-shader: Use yy_scan_bytes() instead of yy_scan_string().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-03-04 17:33:28 -06:00
committed by Alexandre Julliard
parent b35fd8628e
commit 001328e084
5 changed files with 7 additions and 7 deletions

View File

@@ -572,6 +572,6 @@ unsigned int hlsl_type_component_count(struct hlsl_type *type) DECLSPEC_HIDDEN;
bool hlsl_type_is_row_major(const struct hlsl_type *type) DECLSPEC_HIDDEN;
bool hlsl_type_is_void(const struct hlsl_type *type) DECLSPEC_HIDDEN;
int hlsl_lexer_compile(struct hlsl_ctx *ctx, const char *text) DECLSPEC_HIDDEN;
int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl) DECLSPEC_HIDDEN;
#endif