vkd3d/tests/hlsl/nested-arrays.shader_test

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[pixel shader fail(sm<6)]
uniform float4 color[2][3];
float4 main() : sv_target
{
return color[2][1];
}
[pixel shader]
uniform float color[2][3];
float4 main() : sv_target
{
return float4(color[1][0], color[0][0], color[1][2], color[0][2]);
}
[test]
uniform 0 float4 0.1 0.0 0.0 0.0
uniform 4 float4 0.2 0.0 0.0 0.0
uniform 8 float4 0.3 0.0 0.0 0.0
uniform 12 float4 0.4 0.0 0.0 0.0
uniform 16 float4 0.5 0.0 0.0 0.0
uniform 20 float4 0.6 0.0 0.0 0.0
todo(sm>=6) draw quad
probe all rgba (0.4, 0.1, 0.6, 0.3)