2023-02-15 10:38:47 -08:00
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[require]
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shader model >= 4.0
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[pixel shader]
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uniform float4 f;
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float4 main() : sv_target
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{
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return all(f);
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}
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[test]
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uniform 0 float4 -1.1 1.6 1.3 0.5
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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2023-02-15 10:38:47 -08:00
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[test]
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uniform 0 float4 0.0 1.6 1.3 0.5
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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2023-02-15 10:38:47 -08:00
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[test]
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uniform 0 float4 1.0 0.0 1.3 0.5
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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2023-02-15 10:38:47 -08:00
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[pixel shader]
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uniform float f;
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float4 main() : sv_target
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{
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return all(f);
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}
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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2023-02-15 10:38:47 -08:00
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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2023-02-15 10:38:47 -08:00
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[pixel shader]
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uniform float2x2 f;
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float4 main() : sv_target
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{
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return all(f);
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}
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[test]
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uniform 0 float4 1.0 2.0 0.0 0.0
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uniform 4 float4 3.0 4.0 0.0 0.0
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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2023-02-15 10:38:47 -08:00
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[test]
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uniform 0 float4 1.0 2.0 0.0 0.0
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uniform 4 float4 0.0 4.0 0.0 0.0
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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