2023-01-26 05:13:20 -08:00
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[pixel shader]
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2023-01-26 06:40:02 -08:00
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float fun(float a[2])
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{
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return 10 * a[0] + a[1];
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}
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float4 main() : sv_target
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{
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float f[2] = {2, 5};
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return fun(f);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2023-01-26 05:13:20 -08:00
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probe all rgba (25.0, 25.0, 25.0, 25.0)
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2023-01-26 06:40:02 -08:00
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[pixel shader fail]
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float fun(float a[2])
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{
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return 0;
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}
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float4 main() : sv_target
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{
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int f[2] = {2, 5};
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return fun(f);
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}
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[pixel shader fail]
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float fun(float a[1])
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{
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return 0;
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}
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float4 main() : sv_target
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{
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float f = 4;
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return fun(f);
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}
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[pixel shader fail]
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float fun(int a[2])
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{
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return 0;
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}
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float4 main() : sv_target
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{
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float f[2] = {1, 2};
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return fun(f);
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}
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2023-01-26 05:13:20 -08:00
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[pixel shader]
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2023-01-26 06:40:02 -08:00
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float4 fun(float a[2][4])
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{
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float4 res;
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res.x = 10 * a[0][0] + a[1][0];
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res.y = 10 * a[0][1] + a[1][1];
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res.z = 10 * a[0][2] + a[1][2];
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res.w = 10 * a[0][3] + a[1][3];
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return res;
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}
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float4 main() : sv_target
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{
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float f[2][4] = {1, 2, 3, 4, 5, 6, 7, 8};
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return fun(f);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2023-01-26 05:13:20 -08:00
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probe all rgba (15.0, 26.0, 37.0, 48.0)
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[pixel shader fail]
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float fun(float a[2])
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{
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return a[2]; // out of bounds.
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}
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float4 main() : sv_target
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{
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float f[2] = {1, 2};
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return fun(f);
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}
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2023-01-26 06:40:02 -08:00
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[pixel shader fail]
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float fun(float a[2])
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{
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return 0;
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}
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float4 main() : sv_target
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{
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float f[3] = {1, 2, 3};
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return fun(f);
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}
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% Implicit size arrays are not allowed.
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2023-09-14 02:29:24 -07:00
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[pixel shader fail(sm<6)]
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2023-01-26 06:40:02 -08:00
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float fun(float a[])
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{
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return 0;
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}
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float4 main() : sv_target
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{
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float f[2] = {1, 2};
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return fun(f);
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}
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[pixel shader fail]
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float4 fun(float a[4])
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{
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return 0;
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}
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float4 main() : sv_target
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{
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float4 v = {1, 2, 3, 4};
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return fun(v);
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}
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% Arrays with the same number of components are allowed.
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2023-01-23 12:02:40 -08:00
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[pixel shader]
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2023-01-26 06:40:02 -08:00
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float fun(float a[2][3])
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{
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return 100*a[0][0] + 10*a[0][2] + a[1][2];
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}
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float4 main() : sv_target
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{
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float f[3][2] = {1, 2, 3, 4, 5, 6};
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return fun(f);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2023-01-23 12:02:40 -08:00
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probe all rgba (136.0, 136.0, 136.0, 136.0)
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2023-01-26 06:40:02 -08:00
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2023-01-23 12:02:40 -08:00
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[pixel shader]
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2023-01-26 06:40:02 -08:00
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float fun(float a[2][3])
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{
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return 100*a[0][0] + 10*a[1][0] + a[1][2];
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}
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float4 main() : sv_target
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{
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float f[6] = {7, 8, 9, 0, 1, 2};
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return fun(f);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2023-01-23 12:02:40 -08:00
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probe all rgba (702.0, 702.0, 702.0, 702.0)
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