2024-10-21 07:23:27 -07:00
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/*
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* Copyright 2024 Feifan He for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#import <Metal/Metal.h>
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#define COBJMACROS
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#define VKD3D_TEST_NO_DEFS
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/* Avoid conflicts with the Objective C BOOL definition. */
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#define BOOL VKD3D_BOOLEAN
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#include "shader_runner.h"
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#include "vkd3d_d3dcommon.h"
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#undef BOOL
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struct metal_runner
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{
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struct shader_runner r;
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struct shader_runner_caps caps;
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id<MTLDevice> device;
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};
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static void trace_messages(const char *messages)
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{
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const char *p, *end, *line;
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if (!vkd3d_test_state.debug_level)
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return;
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p = messages;
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end = &p[strlen(p)];
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trace("Received messages:\n");
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while (p < end)
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{
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line = p;
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if ((p = memchr(line, '\n', end - line)))
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++p;
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else
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p = end;
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trace(" %.*s", (int)(p - line), line);
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}
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}
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static struct metal_runner *metal_runner(struct shader_runner *r)
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{
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return CONTAINING_RECORD(r, struct metal_runner, r);
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}
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static struct resource *metal_runner_create_resource(struct shader_runner *r, const struct resource_params *params)
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{
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struct resource *resource;
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resource = calloc(1, sizeof(*resource));
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init_resource(resource, params);
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return resource;
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}
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static void metal_runner_destroy_resource(struct shader_runner *r, struct resource *res)
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{
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free(res);
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}
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static bool compile_shader(struct metal_runner *runner, enum shader_type type, struct vkd3d_shader_code *out)
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{
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struct vkd3d_shader_interface_info interface_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO};
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struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO};
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struct vkd3d_shader_resource_binding bindings[MAX_RESOURCES + MAX_SAMPLERS];
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struct vkd3d_shader_resource_binding *binding;
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unsigned int descriptor_binding = 0;
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ID3DBlob *d3d_blob;
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char *messages;
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int ret;
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const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13},
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{VKD3D_SHADER_COMPILE_OPTION_FEATURE, shader_runner_caps_get_feature_flags(&runner->caps)},
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};
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if (!(d3d_blob = compile_hlsl(&runner->r, type)))
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return false;
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info.next = &interface_info;
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info.source.code = ID3D10Blob_GetBufferPointer(d3d_blob);
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info.source.size = ID3D10Blob_GetBufferSize(d3d_blob);
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info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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info.target_type = VKD3D_SHADER_TARGET_MSL;
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info.options = options;
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info.option_count = ARRAY_SIZE(options);
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info.log_level = VKD3D_SHADER_LOG_WARNING;
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if (runner->r.uniform_count)
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{
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binding = &bindings[interface_info.binding_count++];
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binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
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binding->register_space = 0;
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binding->register_index = 0;
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binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
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binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
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binding->binding.set = 0;
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binding->binding.binding = descriptor_binding++;
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binding->binding.count = 1;
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}
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interface_info.bindings = bindings;
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ret = vkd3d_shader_compile(&info, out, &messages);
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if (messages)
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trace_messages(messages);
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vkd3d_shader_free_messages(messages);
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ID3D10Blob_Release(d3d_blob);
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return ret >= 0;
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}
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static id<MTLFunction> compile_stage(struct metal_runner *runner, enum shader_type type)
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{
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struct vkd3d_shader_code out;
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id<MTLFunction> function;
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id<MTLLibrary> library;
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NSString *src;
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NSError *err;
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if (!compile_shader(runner, type, &out))
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return nil;
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src = [[[NSString alloc] initWithBytes:out.code length:out.size encoding:NSUTF8StringEncoding] autorelease];
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library = [[runner->device newLibraryWithSource:src options:nil error:&err] autorelease];
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ok(library, "Failed to create MTLLibrary.\n");
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if (err)
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trace_messages([err.localizedDescription UTF8String]);
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function = [library newFunctionWithName:@"shader_entry"];
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ok(function, "Failed to create MTLFunction.\n");
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vkd3d_shader_free_shader_code(&out);
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return [function autorelease];
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}
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static bool metal_runner_dispatch(struct shader_runner *r, unsigned int x, unsigned int y, unsigned int z)
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{
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return false;
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}
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static void metal_runner_clear(struct shader_runner *r, struct resource *res, const struct vec4 *clear_value)
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{
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return;
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}
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static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY primitive_topology,
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unsigned int vertex_count, unsigned int instance_count)
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{
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struct metal_runner *runner = metal_runner(r);
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MTLRenderPipelineDescriptor *pipeline_desc;
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id<MTLDevice> device = runner->device;
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id<MTLRenderPipelineState> pso;
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NSError *err;
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@autoreleasepool
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{
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pipeline_desc = [[[MTLRenderPipelineDescriptor alloc] init] autorelease];
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if (!(pipeline_desc.vertexFunction = compile_stage(runner, SHADER_TYPE_VS)))
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{
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trace("Failed to compile vertex function.\n");
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goto done;
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}
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if (!(pipeline_desc.fragmentFunction = compile_stage(runner, SHADER_TYPE_PS)))
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{
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trace("Failed to compile fragment function.\n");
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goto done;
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}
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if (!(pso = [[device newRenderPipelineStateWithDescriptor:pipeline_desc error:&err] autorelease]))
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{
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trace("Failed to compile pipeline state.\n");
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if (err)
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trace_messages([err.localizedDescription UTF8String]);
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goto done;
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}
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}
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done:
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return false;
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}
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static bool metal_runner_copy(struct shader_runner *r, struct resource *src, struct resource *dst)
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{
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return false;
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}
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static struct resource_readback *metal_runner_get_resource_readback(struct shader_runner *r, struct resource *res)
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{
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return NULL;
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}
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static void metal_runner_release_readback(struct shader_runner *r, struct resource_readback *rb)
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{
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free(rb->data);
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free(rb);
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}
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static const struct shader_runner_ops metal_runner_ops =
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{
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.create_resource = metal_runner_create_resource,
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.destroy_resource = metal_runner_destroy_resource,
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.dispatch = metal_runner_dispatch,
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.clear = metal_runner_clear,
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.draw = metal_runner_draw,
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.copy = metal_runner_copy,
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.get_resource_readback = metal_runner_get_resource_readback,
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.release_readback = metal_runner_release_readback,
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};
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static bool check_msl_support(void)
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{
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const enum vkd3d_shader_target_type *target_types;
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unsigned int count, i;
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target_types = vkd3d_shader_get_supported_target_types(VKD3D_SHADER_SOURCE_DXBC_TPF, &count);
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for (i = 0; i < count; ++i)
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{
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if (target_types[i] == VKD3D_SHADER_TARGET_MSL)
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return true;
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}
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return false;
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}
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static bool metal_runner_init(struct metal_runner *runner)
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{
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NSArray<id<MTLDevice>> *devices;
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id<MTLDevice> device;
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static const char *const tags[] =
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{
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"msl",
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};
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if (!check_msl_support())
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{
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skip("MSL support is not enabled. If this is unintentional, "
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"add -DVKD3D_SHADER_UNSUPPORTED_MSL to CPPFLAGS.\n");
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return false;
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}
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memset(runner, 0, sizeof(*runner));
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devices = MTLCopyAllDevices();
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if (![devices count])
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{
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skip("Failed to find a usable Metal device.\n");
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[devices release];
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return false;
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}
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device = [devices objectAtIndex:0];
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runner->device = [device retain];
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[devices release];
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trace("GPU: %s\n", [[device name] UTF8String]);
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runner->caps.runner = "Metal";
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runner->caps.tags = tags;
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runner->caps.tag_count = ARRAY_SIZE(tags);
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runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
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runner->caps.maximum_shader_model = SHADER_MODEL_5_0;
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return true;
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}
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static void metal_runner_cleanup(struct metal_runner *runner)
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{
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[runner->device release];
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}
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void run_shader_tests_metal(void)
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{
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struct metal_runner runner;
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if (!metal_runner_init(&runner))
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return;
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run_shader_tests(&runner.r, &runner.caps, &metal_runner_ops, NULL);
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metal_runner_cleanup(&runner);
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}
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