2022-03-17 13:58:35 -07:00
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% In SM4, array elements are always aligned to the next vec4, although structs are not.
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2022-04-06 14:05:37 -07:00
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[require]
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shader model >= 4.0
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2022-03-17 13:58:35 -07:00
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[pixel shader]
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uniform struct
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{
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float p, q;
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} colours[3];
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float4 main() : sv_target
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{
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return float4(colours[0].q, colours[1].p, colours[2].q, colours[2].p);
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}
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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uniform 8 float4 0.5 0.6 0.0 0.0
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (0.2, 0.3, 0.6, 0.5)
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