mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
20 lines
410 B
Plaintext
20 lines
410 B
Plaintext
|
% In SM4, array elements are always aligned to the next vec4, although structs are not.
|
||
|
|
||
|
[pixel shader]
|
||
|
uniform struct
|
||
|
{
|
||
|
float p, q;
|
||
|
} colours[3];
|
||
|
|
||
|
float4 main() : sv_target
|
||
|
{
|
||
|
return float4(colours[0].q, colours[1].p, colours[2].q, colours[2].p);
|
||
|
}
|
||
|
|
||
|
[test]
|
||
|
uniform 0 float4 0.1 0.2 0.0 0.0
|
||
|
uniform 4 float4 0.3 0.4 0.0 0.0
|
||
|
uniform 8 float4 0.5 0.6 0.0 0.0
|
||
|
draw quad
|
||
|
probe all rgba (0.2, 0.3, 0.6, 0.5)
|