vkd3d/tests/hlsl/cross.shader_test

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[pixel shader]
uniform float4 u;
uniform float4 v;
float4 main() : sv_target
{
float4 res = float4(0, 0, 0, 0);
res.xyz = cross(u, v);
return res;
}
[test]
uniform 0 float4 1 -2 3 4
uniform 4 float4 10 100 1000 10000
todo(glsl) draw quad
probe (0, 0) rgba (-2300, -970, 120, 0)
[pixel shader]
uniform float4 u;
float4 main() : sv_target
{
float4 res = float4(0, 0, 0, 3.5);
res.xyz = cross(u, 4);
return res;
}
[test]
uniform 0 float4 1 -2 3 4
todo(glsl) draw quad
probe (0, 0) rgba (-20, 8, 12, 3.5)