2021-11-19 09:33:53 -08:00
|
|
|
[pixel shader]
|
2023-09-14 02:29:24 -07:00
|
|
|
uniform float4 u;
|
|
|
|
uniform float4 v;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
2021-11-19 09:33:53 -08:00
|
|
|
{
|
|
|
|
float4 res = float4(0, 0, 0, 0);
|
|
|
|
res.xyz = cross(u, v);
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 1 -2 3 4
|
|
|
|
uniform 4 float4 10 100 1000 10000
|
2023-10-15 22:41:17 -07:00
|
|
|
draw quad
|
2021-11-19 09:33:53 -08:00
|
|
|
probe all rgba (-2300, -970, 120, 0)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[pixel shader]
|
2023-09-14 02:29:24 -07:00
|
|
|
uniform float4 u;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
2021-11-19 09:33:53 -08:00
|
|
|
{
|
|
|
|
float4 res = float4(0, 0, 0, 3.5);
|
|
|
|
res.xyz = cross(u, 4);
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 1 -2 3 4
|
2023-10-15 22:41:17 -07:00
|
|
|
draw quad
|
2021-11-19 09:33:53 -08:00
|
|
|
probe all rgba (-20, 8, 12, 3.5)
|