2023-04-25 06:04:29 -07:00
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[pixel shader]
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static const float4 array_st[(2 + 1) * 2] = {
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11, 12, 13, 14,
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21, 22, 23, 24,
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31, 32, 33, 34,
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41, 42, 43, 44,
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51, 52, 53, 54,
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61, 62, 63, 64,
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};
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float4 main() : SV_TARGET
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{
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return array_st[1];
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2023-04-25 06:04:29 -07:00
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probe all rgba (21, 22, 23, 24)
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[pixel shader]
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static const float4 array_st[2*2][1+1] = {
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11, 12, 13, 14,
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21, 22, 23, 24,
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31, 32, 33, 34,
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41, 42, 43, 44,
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51, 52, 53, 54,
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61, 62, 63, 64,
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71, 72, 73, 74,
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81, 82, 83, 84,
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};
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float4 main() : SV_TARGET
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{
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return array_st[2][1];
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2023-04-25 06:04:29 -07:00
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probe all rgba (61, 62, 63, 64)
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2023-06-09 06:33:18 -07:00
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2023-06-09 06:39:38 -07:00
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[pixel shader]
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2023-06-09 06:33:18 -07:00
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static const int size = 8;
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static const float array[size] = {1, 2, 3, 4, 5, 6, 7, 8};
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float4 main() : sv_target
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{
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return float4(array[1], array[2], array[5], array[0]);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2023-06-09 06:39:38 -07:00
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probe all rgba (2, 3, 6, 1)
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2023-06-28 02:57:54 -07:00
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% Additional level of indirection
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2023-09-14 02:29:24 -07:00
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[pixel shader todo fail(sm>=6)]
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2023-06-28 02:57:54 -07:00
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static const float array[8] = {1, 2, 3, 4, 5, 6, 7, 8};
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static const int idx = 2;
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static const float array2[array[idx]] = {1, 2, 3};
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float4 main() : sv_target
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{
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return float4(array[1], array2[2], array[5], array[0]);
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}
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[test]
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todo draw quad
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probe all rgba (2, 3, 6, 1)
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