| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | [require] | 
					
						
							|  |  |  | shader model >= 6.0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [uav 0] | 
					
						
							|  |  |  | format r32 float | 
					
						
							| 
									
										
										
										
											2024-01-24 16:11:17 -03:00
										 |  |  | size (2d, 2, 2) | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | 0.1 0.2 | 
					
						
							|  |  |  | 0.3 0.4 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [uav 1] | 
					
						
							| 
									
										
										
										
											2024-07-31 21:48:19 -04:00
										 |  |  | format r32g32b32a32 float | 
					
						
							| 
									
										
										
										
											2024-01-24 16:11:17 -03:00
										 |  |  | size (2d, 1, 1) | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | 0.5 0.6 0.7 0.8 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | RWTexture2D<float4> u : register(u1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     /* Unlike SM < 6.0, all four components are not required to be written in a single statement. */ | 
					
						
							|  |  |  |     u[uint2(0, 0)].xy = float2(1, 2); | 
					
						
							|  |  |  |     u[uint2(0, 0)].zw = float2(3, 4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-01-29 14:52:59 +10:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | probe uav 1 (0, 0) rgba (1.0, 2.0, 3.0, 4.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | Texture2D<float4> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     /* SRVs are not writable. */ | 
					
						
							|  |  |  |     u[uint2(0, 0)].xyzw = float4(1, 2, 3, 4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | RWTexture2D<float> u; | 
					
						
							|  |  |  | RWTexture2D<float4> v; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[uint2(0, 0)] = 0.5; | 
					
						
							|  |  |  |     u[uint2(0, 1)].x = 0.6; | 
					
						
							|  |  |  |     u[uint2(1, 1)] = 0.7; | 
					
						
							|  |  |  |     v[uint2(0, 0)].yxwz = float4(1, 2, 3, 4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-01-29 14:52:59 +10:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | probe uav 0 (0, 0) r (0.5) | 
					
						
							|  |  |  | probe uav 0 (0, 1) r (0.6) | 
					
						
							|  |  |  | probe uav 0 (1, 0) r (0.2) | 
					
						
							|  |  |  | probe uav 0 (1, 1) r (0.7) | 
					
						
							|  |  |  | probe uav 1 (0, 0) rgba (2.0, 1.0, 4.0, 3.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [uav 2] | 
					
						
							| 
									
										
										
										
											2024-07-31 21:48:19 -04:00
										 |  |  | format r32g32b32a32 float | 
					
						
							| 
									
										
										
										
											2024-01-24 16:11:17 -03:00
										 |  |  | size (2d, 1, 1) | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | 0.1 0.2 0.3 0.4 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | RWTexture2D<float4> u : register(u2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[uint2(0, 0)] = float4(0.9, 0.8, 0.7, 0.6); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-01-29 14:52:59 +10:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | % Uppercase register set name | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | RWTexture2D<float4> u : register(U2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[uint2(0, 0)] = float4(0.9, 0.8, 0.7, 0.6); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-01-29 14:52:59 +10:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | % Test that we can declare and use an array of UAVs. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [uav 1] | 
					
						
							| 
									
										
										
										
											2024-07-31 21:48:19 -04:00
										 |  |  | format r32g32b32a32 float | 
					
						
							| 
									
										
										
										
											2024-01-24 16:11:17 -03:00
										 |  |  | size (2d, 1, 1) | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | 0.1 0.2 0.3 0.4 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [uav 2] | 
					
						
							| 
									
										
										
										
											2024-07-31 21:48:19 -04:00
										 |  |  | format r32g32b32a32 float | 
					
						
							| 
									
										
										
										
											2024-01-24 16:11:17 -03:00
										 |  |  | size (2d, 1, 1) | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | 0.5 0.6 0.7 0.8 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | RWTexture2D<float4> u[2] : register(u1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[0][uint2(0, 0)] = float4(1.1, 1.2, 1.3, 1.4); | 
					
						
							|  |  |  |     u[1][uint2(0, 0)] = float4(2.1, 2.2, 2.3, 2.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-01-29 14:52:59 +10:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | probe uav 1 (0, 0) rgba (1.1, 1.2, 1.3, 1.4) | 
					
						
							|  |  |  | probe uav 2 (0, 0) rgba (2.1, 2.2, 2.3, 2.4) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | % RWTexture1D types | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RWTexture1D<float4> u : register(u1); | 
					
						
							|  |  |  | RWTexture1D<float> u0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[0] = float4(11.1, 12.2, 13.3, 14.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | % RWTexture1DArray types | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RWTexture1DArray<float4> u : register(u1); | 
					
						
							|  |  |  | RWTexture1DArray<float> u0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | % RWTexture2D types | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RWTexture2D<float4> u : register(u1); | 
					
						
							|  |  |  | RWTexture2D<float> u0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | % RWTexture2DArray types | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RWTexture2DArray<float4> u : register(u1); | 
					
						
							|  |  |  | RWTexture2DArray<float> u0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[int3(0, 0, 0)] = float4(11.1, 12.2, 13.3, 14.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | % RWTexture3D types | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RWTexture3D<float4> u : register(u1); | 
					
						
							|  |  |  | RWTexture3D<float> u0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[int3(0, 0, 0)] = float4(11.1, 12.2, 13.3, 14.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | % Structs are invalid in SM 6. | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float4 a; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RWTexture2D<float4> u : register(u1); | 
					
						
							|  |  |  | RWTexture2D<struct s> u0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | % Matrices are invalid in SM 6. | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RWTexture2D<float4> u : register(u1); | 
					
						
							|  |  |  | RWTexture2D<float2x2> u0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } |