2022-03-07 17:55:44 -08:00
|
|
|
[require]
|
|
|
|
shader model >= 4.0
|
|
|
|
|
2022-10-30 15:21:12 -07:00
|
|
|
[pixel shader todo]
|
2021-09-09 19:11:33 -07:00
|
|
|
|
|
|
|
float4 main(uniform int i, uniform uint u, uniform bool b, uniform float f) : sv_target
|
|
|
|
{
|
|
|
|
return float4(((half)i) + 1.5, ((half)u) - 2.5, ((half)b) / 2, f);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 int -1
|
|
|
|
uniform 1 uint 3
|
|
|
|
uniform 2 int -2
|
|
|
|
uniform 3 float 0.5
|
2022-04-14 03:52:34 -07:00
|
|
|
todo draw quad
|
2021-09-09 19:11:33 -07:00
|
|
|
probe all rgba (0.5, 0.5, 0.5, 0.5)
|
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
int i = -1;
|
|
|
|
uint u = 3;
|
|
|
|
bool b = true;
|
|
|
|
float f = 0.5;
|
|
|
|
return float4(((half)i) + 1.5, ((half)u) - 2.5, ((half)b) / 2, f);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
draw quad
|
|
|
|
probe all rgba (0.5, 0.5, 0.5, 0.5)
|