vkd3d/tests/hlsl/all.shader_test

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[require]
shader model >= 4.0
[pixel shader]
uniform float4 f;
float4 main() : sv_target
{
return all(f);
}
[test]
uniform 0 float4 -1.1 1.6 1.3 0.5
todo(msl) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[test]
uniform 0 float4 0.0 1.6 1.3 0.5
todo(msl) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[test]
uniform 0 float4 1.0 0.0 1.3 0.5
todo(msl) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
uniform float f;
float4 main() : sv_target
{
return all(f);
}
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
todo(msl) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(msl) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
uniform float2x2 f;
float4 main() : sv_target
{
return all(f);
}
[test]
uniform 0 float4 1.0 2.0 0.0 0.0
uniform 4 float4 3.0 4.0 0.0 0.0
todo(msl) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[test]
uniform 0 float4 1.0 2.0 0.0 0.0
uniform 4 float4 0.0 4.0 0.0 0.0
todo(msl) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)