2022-03-07 17:55:44 -08:00
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[require]
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shader model >= 4.0
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2022-01-26 06:35:31 -08:00
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[sampler 0]
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filter point point point
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address clamp clamp clamp
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[texture 0]
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size (3, 3)
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0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4
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0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0
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0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4
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[pixel shader]
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sampler s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.Sample(s, float2(0.5, 0.5), int2(0, 1));
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}
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[test]
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draw quad
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probe all rgba (0.1, 0.2, 0.5, 0.0)
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[pixel shader]
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sampler s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.Sample(s, float2(0.1, 0.5), int2(2, 1));
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}
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[test]
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draw quad
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probe all rgba (0.2, 0.2, 0.0, 0.4)
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[pixel shader]
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sampler s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.Sample(s, float2(0.9, 0.5), int2(-2, 1));
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}
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[test]
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draw quad
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probe all rgba (0.0, 0.2, 0.0, 0.4)
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