2021-09-11 14:56:04 -07:00
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[pixel shader fail]
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2022-02-24 06:06:13 -08:00
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float4 func();
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float4 main() : sv_target
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{
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return func();
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}
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% It's legal to call an undefined function in unused code, though.
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2021-09-09 19:06:38 -07:00
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[pixel shader]
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2022-02-24 06:06:13 -08:00
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float4 func();
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float4 unused()
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{
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return func();
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}
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float4 main() : sv_target
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{
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return 0;
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}
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2021-09-09 19:06:38 -07:00
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[pixel shader fail]
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2022-02-24 06:06:13 -08:00
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void func(inout float o)
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{
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o += 0.1;
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}
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float4 main() : sv_target
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{
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float x = 0;
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func(x + 1);
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return 0;
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}
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2021-09-09 19:06:38 -07:00
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[pixel shader fail]
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2022-02-24 06:06:13 -08:00
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void func(inout float2 o)
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{
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o += 0.1;
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}
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float4 main() : sv_target
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{
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float2 x = 0;
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func(x.yy);
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return 0;
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}
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2021-09-09 19:06:38 -07:00
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[pixel shader fail]
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2022-02-24 06:06:13 -08:00
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void func(out float o)
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{
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o = 0.1;
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}
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float4 main() : sv_target
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{
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const float x = 0;
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func(x);
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return x;
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}
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2021-09-09 19:06:38 -07:00
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[pixel shader fail]
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2022-02-24 06:06:13 -08:00
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void func(inout float o)
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{
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}
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float4 main() : sv_target
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{
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const float x = 0;
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func(x);
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return x;
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}
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2021-09-09 19:06:38 -07:00
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[pixel shader fail]
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2022-02-24 06:06:13 -08:00
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void func()
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{
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}
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float4 main() : sv_target
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{
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return func();
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}
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|
2023-09-14 02:29:24 -07:00
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[pixel shader fail(sm<6)]
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2022-02-24 06:06:13 -08:00
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void foo()
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{
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}
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void bar()
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{
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return foo();
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}
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float4 main() : sv_target
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{
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bar();
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return 0;
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}
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|
2023-01-31 16:49:38 -08:00
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% The function must have been at least declared before calling it. It may have
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% been declared with a different but compatible type, though.
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[pixel shader fail]
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float4 main() : sv_target
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{
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func();
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return 0;
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}
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void func()
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{
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}
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|
2021-09-11 14:56:04 -07:00
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[pixel shader]
|
2023-01-31 16:49:38 -08:00
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void func();
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float4 main() : sv_target
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{
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func();
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return 0;
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}
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void func()
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{
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}
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|
2022-02-24 06:06:13 -08:00
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[pixel shader fail]
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|
2023-01-31 16:49:38 -08:00
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void func(float arg);
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|
2022-02-24 06:06:13 -08:00
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float4 main() : sv_target
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{
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func();
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return 0;
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}
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void func()
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{
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}
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|
2023-02-13 15:38:03 -08:00
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|
[pixel shader]
|
2022-02-24 06:06:13 -08:00
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|
2023-01-31 16:49:38 -08:00
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/* This is something of an internal test: we need to make sure that we use the
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* correct variables for a function's arguments and returns regardless of
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* whether it's been defined yet.
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*
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* Also, make sure that we can handle the case where the argument names differ.
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*/
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float2 concat(float x, float y);
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float2 func(void)
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{
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|
return concat(0.1, 0.2);
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}
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|
float2 concat(float a, float b)
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|
{
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|
return float2(a, b);
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}
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|
float4 main() : sv_target
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|
{
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|
|
return float4(func(), concat(0.3, 0.4));
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}
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|
[test]
|
2024-03-19 04:36:23 -07:00
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|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
|
2023-01-31 16:49:38 -08:00
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|
2021-09-11 14:56:04 -07:00
|
|
|
[pixel shader]
|
2023-01-31 16:49:38 -08:00
|
|
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|
2022-02-24 06:06:13 -08:00
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float func(in float a, out float b, inout float c)
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{
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|
c -= 0.2;
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|
b = a * 2;
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|
return a + 0.2;
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}
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|
float4 main() : sv_target
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|
{
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|
float x[2], ret;
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x[0] = 0.1;
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x[1] = 0.9;
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|
ret = func(0.3, x[0], x[1]);
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|
return float4(ret, x[0], x[1], 0);
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}
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|
[test]
|
2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (0.5, 0.6, 0.7, 0)
|
2022-02-24 06:06:13 -08:00
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|
2021-09-11 14:56:04 -07:00
|
|
|
[pixel shader]
|
2022-02-24 06:06:13 -08:00
|
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void func(in float a, inout float2 b)
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{
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|
b.y += 0.1;
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|
|
b *= a;
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|
}
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|
float4 main() : sv_target
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|
{
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|
float3 q = float3(0.1, 0.2, 0.3);
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|
func(3.0, q.zx);
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|
|
func(0.5, q.yz);
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|
|
return float4(q, 0);
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|
}
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|
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|
[test]
|
2024-03-19 04:36:23 -07:00
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|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (0.6, 0.1, 0.5, 0)
|
2021-09-11 09:20:32 -07:00
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% Recursion is forbidden.
|
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|
|
2023-09-14 02:29:24 -07:00
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|
[pixel shader notimpl(sm<6) fail(sm>=6)]
|
2021-09-11 09:20:32 -07:00
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void bar();
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void foo()
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|
{
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bar();
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|
}
|
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|
|
void bar()
|
|
|
|
{
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|
|
foo();
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|
}
|
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|
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|
|
|
float4 main() : sv_target
|
|
|
|
{
|
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|
|
foo();
|
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|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2023-09-14 02:29:24 -07:00
|
|
|
[pixel shader notimpl(sm<6) fail(sm>=6)]
|
2021-09-11 09:20:32 -07:00
|
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|
|
|
|
% Even trivially finite recursion is forbidden.
|
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|
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void func(bool x)
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|
|
{
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|
|
if (x)
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func(false);
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|
}
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|
float4 main() : sv_target
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|
{
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|
|
func(true);
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|
return 0;
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|
}
|
2023-02-14 16:00:17 -08:00
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|
|
[pixel shader]
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|
|
float func(float a)
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|
|
{
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|
|
return a + 1;
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|
}
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|
float4 main() : sv_target
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|
|
{
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|
return float4(func(1.0), func(2.0), func(5.0), func(6.0));
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}
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|
[test]
|
2024-03-19 04:36:23 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (2.0, 3.0, 6.0, 7.0)
|
2023-02-14 16:00:17 -08:00
|
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|
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|
|
|
|
|
[pixel shader]
|
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|
|
float func(float a)
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|
|
{
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|
|
return a + 1;
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|
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}
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|
|
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|
|
float4 main() : sv_target
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|
|
{
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|
float4 a = {func(1.0), func(2.0), func(5.0), func(6.0)};
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return a;
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|
|
}
|
|
|
|
|
|
|
|
[test]
|
2024-03-19 04:36:23 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
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|
probe (0, 0) rgba (2.0, 3.0, 6.0, 7.0)
|
2023-08-08 15:34:52 -07:00
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% Inline modifier
|
|
|
|
|
2023-08-08 16:09:30 -07:00
|
|
|
[pixel shader]
|
2023-08-08 15:34:52 -07:00
|
|
|
inline float func(float a)
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|
|
|
{
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|
|
return a + 1;
|
|
|
|
}
|
|
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|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
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|
|
float4 a = {func(1.0), func(2.0), func(5.0), func(6.0)};
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|
|
return a;
|
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|
|
}
|
|
|
|
|
|
|
|
[test]
|
2024-03-19 04:36:23 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (2.0, 3.0, 6.0, 7.0)
|
2023-08-08 15:34:52 -07:00
|
|
|
|
|
|
|
% Inline modifier used on entry point
|
|
|
|
|
2023-09-14 02:29:24 -07:00
|
|
|
[pixel shader fail(sm>=6)]
|
2023-08-08 15:34:52 -07:00
|
|
|
float func(float a)
|
|
|
|
{
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|
|
|
return a + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline float4 main() : sv_target
|
|
|
|
{
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|
|
|
float4 a = {func(1.0), func(2.0), func(5.0), func(6.0)};
|
|
|
|
|
|
|
|
return a;
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2024-03-19 04:36:23 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (2.0, 3.0, 6.0, 7.0)
|
2024-03-31 06:36:00 -07:00
|
|
|
|
|
|
|
% Export modifier
|
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
export float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return float4(1.0, 2.0, 3.0, 4.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
|