2021-09-11 14:56:04 -07:00
|
|
|
[pixel shader fail]
|
2022-02-24 06:06:13 -08:00
|
|
|
|
|
|
|
float4 func();
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return func();
|
|
|
|
}
|
|
|
|
|
|
|
|
% It's legal to call an undefined function in unused code, though.
|
|
|
|
|
2021-09-09 19:06:38 -07:00
|
|
|
[pixel shader]
|
2022-02-24 06:06:13 -08:00
|
|
|
|
|
|
|
float4 func();
|
|
|
|
|
|
|
|
float4 unused()
|
|
|
|
{
|
|
|
|
return func();
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2021-09-09 19:06:38 -07:00
|
|
|
[pixel shader fail]
|
2022-02-24 06:06:13 -08:00
|
|
|
|
|
|
|
void func(inout float o)
|
|
|
|
{
|
|
|
|
o += 0.1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
float x = 0;
|
|
|
|
func(x + 1);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2021-09-09 19:06:38 -07:00
|
|
|
[pixel shader fail]
|
2022-02-24 06:06:13 -08:00
|
|
|
|
|
|
|
void func(inout float2 o)
|
|
|
|
{
|
|
|
|
o += 0.1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
float2 x = 0;
|
|
|
|
func(x.yy);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2021-09-09 19:06:38 -07:00
|
|
|
[pixel shader fail]
|
2022-02-24 06:06:13 -08:00
|
|
|
|
|
|
|
void func(out float o)
|
|
|
|
{
|
|
|
|
o = 0.1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
const float x = 0;
|
|
|
|
func(x);
|
|
|
|
return x;
|
|
|
|
}
|
|
|
|
|
2021-09-09 19:06:38 -07:00
|
|
|
[pixel shader fail]
|
2022-02-24 06:06:13 -08:00
|
|
|
|
|
|
|
void func(inout float o)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
const float x = 0;
|
|
|
|
func(x);
|
|
|
|
return x;
|
|
|
|
}
|
|
|
|
|
2021-09-09 19:06:38 -07:00
|
|
|
[pixel shader fail]
|
2022-02-24 06:06:13 -08:00
|
|
|
|
|
|
|
void func()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return func();
|
|
|
|
}
|
|
|
|
|
2023-09-14 02:29:24 -07:00
|
|
|
[pixel shader fail(sm<6)]
|
2022-02-24 06:06:13 -08:00
|
|
|
|
|
|
|
void foo()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void bar()
|
|
|
|
{
|
|
|
|
return foo();
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
bar();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2023-01-31 16:49:38 -08:00
|
|
|
% The function must have been at least declared before calling it. It may have
|
|
|
|
% been declared with a different but compatible type, though.
|
|
|
|
|
|
|
|
[pixel shader fail]
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
func();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void func()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2021-09-11 14:56:04 -07:00
|
|
|
[pixel shader]
|
2023-01-31 16:49:38 -08:00
|
|
|
|
|
|
|
void func();
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
func();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void func()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2022-02-24 06:06:13 -08:00
|
|
|
[pixel shader fail]
|
|
|
|
|
2023-01-31 16:49:38 -08:00
|
|
|
void func(float arg);
|
|
|
|
|
2022-02-24 06:06:13 -08:00
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
func();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void func()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2023-02-13 15:38:03 -08:00
|
|
|
[pixel shader]
|
2022-02-24 06:06:13 -08:00
|
|
|
|
2023-01-31 16:49:38 -08:00
|
|
|
/* This is something of an internal test: we need to make sure that we use the
|
|
|
|
* correct variables for a function's arguments and returns regardless of
|
|
|
|
* whether it's been defined yet.
|
|
|
|
*
|
|
|
|
* Also, make sure that we can handle the case where the argument names differ.
|
|
|
|
*/
|
|
|
|
|
|
|
|
float2 concat(float x, float y);
|
|
|
|
|
|
|
|
float2 func(void)
|
|
|
|
{
|
|
|
|
return concat(0.1, 0.2);
|
|
|
|
}
|
|
|
|
|
|
|
|
float2 concat(float a, float b)
|
|
|
|
{
|
|
|
|
return float2(a, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return float4(func(), concat(0.3, 0.4));
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2024-03-19 04:36:23 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
|
2023-01-31 16:49:38 -08:00
|
|
|
|
2021-09-11 14:56:04 -07:00
|
|
|
[pixel shader]
|
2023-01-31 16:49:38 -08:00
|
|
|
|
2022-02-24 06:06:13 -08:00
|
|
|
float func(in float a, out float b, inout float c)
|
|
|
|
{
|
|
|
|
c -= 0.2;
|
|
|
|
b = a * 2;
|
|
|
|
return a + 0.2;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
float x[2], ret;
|
|
|
|
|
|
|
|
x[0] = 0.1;
|
|
|
|
x[1] = 0.9;
|
|
|
|
ret = func(0.3, x[0], x[1]);
|
|
|
|
|
|
|
|
return float4(ret, x[0], x[1], 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2024-03-19 04:36:23 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (0.5, 0.6, 0.7, 0)
|
2022-02-24 06:06:13 -08:00
|
|
|
|
2021-09-11 14:56:04 -07:00
|
|
|
[pixel shader]
|
2022-02-24 06:06:13 -08:00
|
|
|
|
|
|
|
void func(in float a, inout float2 b)
|
|
|
|
{
|
|
|
|
b.y += 0.1;
|
|
|
|
b *= a;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
float3 q = float3(0.1, 0.2, 0.3);
|
|
|
|
|
|
|
|
func(3.0, q.zx);
|
|
|
|
func(0.5, q.yz);
|
|
|
|
return float4(q, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2024-03-19 04:36:23 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (0.6, 0.1, 0.5, 0)
|
2021-09-11 09:20:32 -07:00
|
|
|
|
|
|
|
% Recursion is forbidden.
|
|
|
|
|
2023-09-14 02:29:24 -07:00
|
|
|
[pixel shader notimpl(sm<6) fail(sm>=6)]
|
2021-09-11 09:20:32 -07:00
|
|
|
|
|
|
|
void bar();
|
|
|
|
|
|
|
|
void foo()
|
|
|
|
{
|
|
|
|
bar();
|
|
|
|
}
|
|
|
|
|
|
|
|
void bar()
|
|
|
|
{
|
|
|
|
foo();
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
foo();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2023-09-14 02:29:24 -07:00
|
|
|
[pixel shader notimpl(sm<6) fail(sm>=6)]
|
2021-09-11 09:20:32 -07:00
|
|
|
|
|
|
|
% Even trivially finite recursion is forbidden.
|
|
|
|
|
|
|
|
void func(bool x)
|
|
|
|
{
|
|
|
|
if (x)
|
|
|
|
func(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
func(true);
|
|
|
|
return 0;
|
|
|
|
}
|
2023-02-14 16:00:17 -08:00
|
|
|
|
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
float func(float a)
|
|
|
|
{
|
|
|
|
return a + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return float4(func(1.0), func(2.0), func(5.0), func(6.0));
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2024-03-19 04:36:23 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (2.0, 3.0, 6.0, 7.0)
|
2023-02-14 16:00:17 -08:00
|
|
|
|
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
float func(float a)
|
|
|
|
{
|
|
|
|
return a + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
float4 a = {func(1.0), func(2.0), func(5.0), func(6.0)};
|
|
|
|
|
|
|
|
return a;
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2024-03-19 04:36:23 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (2.0, 3.0, 6.0, 7.0)
|
2023-08-08 15:34:52 -07:00
|
|
|
|
|
|
|
% Inline modifier
|
|
|
|
|
2023-08-08 16:09:30 -07:00
|
|
|
[pixel shader]
|
2023-08-08 15:34:52 -07:00
|
|
|
inline float func(float a)
|
|
|
|
{
|
|
|
|
return a + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
float4 a = {func(1.0), func(2.0), func(5.0), func(6.0)};
|
|
|
|
|
|
|
|
return a;
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2024-03-19 04:36:23 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (2.0, 3.0, 6.0, 7.0)
|
2023-08-08 15:34:52 -07:00
|
|
|
|
|
|
|
% Inline modifier used on entry point
|
|
|
|
|
2023-09-14 02:29:24 -07:00
|
|
|
[pixel shader fail(sm>=6)]
|
2023-08-08 15:34:52 -07:00
|
|
|
float func(float a)
|
|
|
|
{
|
|
|
|
return a + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline float4 main() : sv_target
|
|
|
|
{
|
|
|
|
float4 a = {func(1.0), func(2.0), func(5.0), func(6.0)};
|
|
|
|
|
|
|
|
return a;
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2024-03-19 04:36:23 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (2.0, 3.0, 6.0, 7.0)
|
2024-03-31 06:36:00 -07:00
|
|
|
|
|
|
|
% Export modifier
|
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
export float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return float4(1.0, 2.0, 3.0, 4.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
|
2024-07-04 14:25:25 -07:00
|
|
|
|
|
|
|
% Default parameter values
|
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
float func(float a, float b = 2.0f, float c = 3.0f, float d=4.0f)
|
|
|
|
{
|
|
|
|
return a + b + c + d;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return float4(func(1.0), func(1.0, 3.0), func(1.0, 3.0, 5.0), func(1.0, 3.0, 5.0, 7.0));
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
todo(glsl) draw quad
|
|
|
|
probe (0, 0) rgba (10.0, 11.0, 13.0, 16.0)
|
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
float4 func(float4 a = 1.0, float4 b = float4(1.0, 2.0, 3.0, 4.0))
|
|
|
|
{
|
|
|
|
return a + b;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return func() + func(float4(-3.0, -4.0, -5.0, -6.0), float4(3.0, 4.0, 5.0, 6.0));
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
todo(glsl) draw quad
|
|
|
|
probe (0, 0) rgba (2.0, 3.0, 4.0, 5.0)
|
|
|
|
|
|
|
|
[pixel shader fail(sm>=6)]
|
|
|
|
float4 func(float4 a = 1.0, float4 b = {1.0, 2.0, 3.0, 4.0})
|
|
|
|
{
|
|
|
|
return a + b;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return func() + func(float4(-3.0, -4.0, -5.0, -6.0), float4(3.0, 4.0, 5.0, 6.0));
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
todo(glsl) draw quad
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probe (0, 0) rgba (2.0, 3.0, 4.0, 5.0)
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% For parameters, the order of matrix initializers is row-major.
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[pixel shader]
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float4 func(float2x2 m = float2x2(1, 2, 3, 4))
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{
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return float4(m);
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}
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float4 main() : sv_target
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{
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return func();
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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% Missing default value for parameter c.
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[pixel shader fail]
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float func(float a, float b = 1.0f, float c)
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{
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return a + b + c;
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}
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float4 main() : sv_target
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{
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return 0;
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}
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% Output parameters can't have default values for SM < 6.
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% The default values for output parameters are ignored for SM6.
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[pixel shader fail(sm<6)]
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float func(float a, out float b = 1.0)
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{
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b += a;
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return b;
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}
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail(sm<6)]
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float func(float a, out float b = 1.0)
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{
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b += a;
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return b;
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}
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float4 main() : sv_target
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{
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float x = 2.0;
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float y = func(4.0, x);
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return float4(x, y, 0, 0);
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}
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[test]
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todo(sm>=6 | glsl) draw quad
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probe (0, 0) rgba (4.0, 4.0, 0.0, 0.0)
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[pixel shader fail(sm<6)]
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float func(float a, inout float b = 1.0)
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{
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b += a;
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return b;
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}
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float4 main() : sv_target
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{
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float x = 2.0;
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float y = func(4.0, x);
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return float4(x, y, 0, 0);
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (6.0, 6.0, 0.0, 0.0)
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% Parameters before outputs can't have default values.
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[pixel shader fail]
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float func(float a = 1.0f, out float b)
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{
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return a;
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}
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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float func(float a = 1.0f, inout float b)
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{
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return a;
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}
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float4 main() : sv_target
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{
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return 0;
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}
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