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											2023-09-14 19:29:24 +10:00
										 |  |  | [pixel shader fail(sm<6)] | 
					
						
							| 
									
										
										
										
											2021-03-04 17:33:26 -06:00
										 |  |  | uniform float4 color[2][3]; | 
					
						
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 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return color[2][1]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform float color[2][3]; | 
					
						
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 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return float4(color[1][0], color[0][0], color[1][2], color[0][2]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform  0 float4 0.1 0.0 0.0 0.0 | 
					
						
							|  |  |  | uniform  4 float4 0.2 0.0 0.0 0.0 | 
					
						
							|  |  |  | uniform  8 float4 0.3 0.0 0.0 0.0 | 
					
						
							|  |  |  | uniform 12 float4 0.4 0.0 0.0 0.0 | 
					
						
							|  |  |  | uniform 16 float4 0.5 0.0 0.0 0.0 | 
					
						
							|  |  |  | uniform 20 float4 0.6 0.0 0.0 0.0 | 
					
						
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											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
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											2021-03-04 17:33:26 -06:00
										 |  |  | probe all rgba (0.4, 0.1, 0.6, 0.3) |