2022-02-03 14:44:19 -08:00
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[pixel shader]
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float4 main() : sv_target
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{
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float4 color[2][3] =
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{
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24
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};
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return color[1][1];
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}
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[test]
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draw quad
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2022-04-27 01:56:24 -07:00
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probe all rgba (17, 18, 19, 20)
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2022-02-03 14:44:19 -08:00
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[pixel shader fail]
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float4 main() : sv_target
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{
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float4 color[2][3] =
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{
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23
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};
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return color[1][1];
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}
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[pixel shader fail]
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float4 main() : sv_target
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{
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float4 color[2][3] =
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{
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25
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};
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return color[1][1];
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}
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[pixel shader]
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struct stu
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{
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struct
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{
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int bar;
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float4 foo;
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} bbb[2];
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int2 aaa;
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};
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float4 main() : sv_target
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{
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struct stu val =
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{
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11, 12, 13, 14, 25,
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21, 22, 23, 24, 25,
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31, 32,
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};
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return val.bbb[1].foo;
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}
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[test]
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2022-04-27 01:56:24 -07:00
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draw quad
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2022-02-03 14:44:19 -08:00
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probe all rgba (22, 23, 24, 25)
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[pixel shader fail]
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struct stu
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{
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struct
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{
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int bar;
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float4 foo;
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} bbb[2];
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int2 aaa;
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};
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float4 main() : sv_target
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{
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struct stu val =
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{
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11, 12, 13, 14, 25,
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21, 22, 23, 24, 25,
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31, 32, 33,
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};
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return val.bbb[1].foo;
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}
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[pixel shader fail]
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struct stu
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{
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struct
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{
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int bar;
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float4 foo;
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} bbb[2];
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int2 aaa;
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};
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float4 main() : sv_target
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{
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struct stu val =
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{
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11, 12, 13, 14, 25,
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21, 22, 23, 24, 25,
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31,
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};
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return val.bbb[1].foo;
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}
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