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vkd3d/tests/hlsl/duplicate-modifiers.shader_test

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vkd3d-shader: Allow declarations to specify type modifiers redundant with the type. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-23 23:57:31 -05:00
[pixel shader]
typedef const precise row_major float2x2 mat_t;
float4 main() : sv_target
{
const precise row_major mat_t mat = float2x2(0.1, 0.2, 0.3, 0.4);
return mat;
}
[test]
tests/shader_runner: Add GLSL support to the GL runner.
2024-03-19 12:36:23 +01:00
todo(glsl) draw quad
tests: Stop probing all pixels when drawing a uniform colour. This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
2024-02-10 13:16:22 -06:00
if(sm<6) probe (0,0) rgba (0.1, 0.2, 0.3, 0.4)
if(sm>=6) probe (0,0) rgba (0.1, 0.3, 0.2, 0.4)
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