2021-09-09 19:10:14 -07:00
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[require]
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shader model >= 5.0
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[uav 0]
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format r32g32b32a32 float
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2024-01-24 11:11:17 -08:00
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size (2d, 1, 1)
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2021-09-09 19:10:14 -07:00
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0.1 0.2 0.3 0.4
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2021-09-11 14:56:04 -07:00
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[compute shader]
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2021-09-09 19:10:14 -07:00
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RWTexture2D<float4> u;
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2023-02-07 15:04:14 -08:00
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void func(out float4 f)
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2021-09-09 19:10:14 -07:00
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{
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2023-02-07 15:04:14 -08:00
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f.x = 0.1;
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f.y = 0.2;
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f.z = 0.3;
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f.w = 0.4;
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2021-09-09 19:10:14 -07:00
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}
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[numthreads(1, 1, 1)]
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void main()
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{
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func(u[uint2(0, 0)].yzwx);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) dispatch 1 1 1
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2023-02-07 15:04:14 -08:00
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probe uav 0 (0, 0) rgba (0.4, 0.1, 0.2, 0.3)
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[uav 0]
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format r32 float
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2024-01-24 11:11:17 -08:00
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size (2d, 1, 1)
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2023-02-07 15:04:14 -08:00
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0.1
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2021-09-11 14:56:04 -07:00
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[compute shader]
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2023-02-07 15:04:14 -08:00
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RWTexture2D<float> u;
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void func(inout float f)
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{
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f += 0.1;
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}
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[numthreads(1, 1, 1)]
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void main()
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{
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func(u[uint2(0, 0)]);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) dispatch 1 1 1
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2023-02-07 15:04:14 -08:00
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probe uav 0 (0, 0) r (0.2)
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