2023-04-20 17:46:27 -07:00
|
|
|
[require]
|
|
|
|
shader model >= 4.0
|
|
|
|
|
|
|
|
[input layout]
|
|
|
|
0 r32g32b32a32 uint apple
|
|
|
|
0 r32g32 int sv_position
|
|
|
|
|
2024-01-24 11:11:17 -08:00
|
|
|
[vb 0]
|
2023-04-20 17:46:27 -07:00
|
|
|
format r32 uint
|
|
|
|
0 1 0x80000000 0xffffffff -2 -2
|
|
|
|
0 1 0x80000000 0xffffffff -2 2
|
|
|
|
0 1 0x80000000 0xffffffff 2 -2
|
|
|
|
0 1 0x80000000 0xffffffff 2 2
|
|
|
|
|
|
|
|
[vertex shader]
|
|
|
|
|
|
|
|
struct input
|
|
|
|
{
|
|
|
|
bool4 apple : apple;
|
|
|
|
int4 pos : sv_position;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct output
|
|
|
|
{
|
|
|
|
bool4 apple : apple;
|
|
|
|
int4 fapple : apple1;
|
|
|
|
float4 pos : sv_position;
|
|
|
|
};
|
|
|
|
|
|
|
|
void main(in struct input i, out struct output o, uint id : SV_VertexID)
|
|
|
|
{
|
|
|
|
o.apple = i.apple;
|
|
|
|
o.fapple = i.apple;
|
|
|
|
o.pos = i.pos;
|
|
|
|
}
|
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
|
|
|
|
struct input
|
|
|
|
{
|
|
|
|
bool4 apple : apple;
|
|
|
|
int4 fapple : apple1;
|
|
|
|
float4 pos : sv_position;
|
|
|
|
};
|
|
|
|
|
|
|
|
float4 main(struct input i) : sv_target
|
|
|
|
{
|
|
|
|
return i.apple + i.fapple;
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2023-07-27 23:14:13 -07:00
|
|
|
todo(glsl) draw triangle strip 4
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0, 640, 480) rgba (0.0, 2.0, 2.0, 2.0)
|