/* * Copyright 2021 Zebediah Figura for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "vkd3d_windows.h" #include "vkd3d_d3dcommon.h" enum shader_model { SHADER_MODEL_4_0 = 0, SHADER_MODEL_4_1, SHADER_MODEL_5_0, SHADER_MODEL_5_1, }; struct shader_runner_ops { ID3D10Blob *(*compile_shader)(const char *source, enum shader_model minimum_shader_model); }; void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops); void run_shader_tests_d3d12(int argc, char **argv);