2023-09-14 02:29:24 -07:00
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[pixel shader fail(sm<6)]
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2021-03-04 15:33:26 -08:00
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uniform float4 color[2][3];
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float4 main() : sv_target
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{
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return color[2][1];
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}
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[pixel shader]
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uniform float color[2][3];
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float4 main() : sv_target
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{
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return float4(color[1][0], color[0][0], color[1][2], color[0][2]);
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}
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[test]
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uniform 0 float4 0.1 0.0 0.0 0.0
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uniform 4 float4 0.2 0.0 0.0 0.0
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uniform 8 float4 0.3 0.0 0.0 0.0
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uniform 12 float4 0.4 0.0 0.0 0.0
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uniform 16 float4 0.5 0.0 0.0 0.0
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uniform 20 float4 0.6 0.0 0.0 0.0
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (0.4, 0.1, 0.6, 0.3)
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